Digital Geoarchaeology

Digital Geoarchaeology
Title Digital Geoarchaeology PDF eBook
Author Christoph Siart
Publisher Springer
Pages 272
Release 2017-12-03
Genre Social Science
ISBN 3319253166

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This book focusses on new technologies and multi-method research designs in the field of modern archaeology, which increasingly crosses academic boundaries to investigate past human-environmental relationships and to reconstruct palaeolandscapes. It aims at establishing the concept of Digital Geoarcheology as a novel approach of interdisciplinary collaboration situated at the scientific interface between classical studies, geosciences and computer sciences. Among others, the book includes topics such as geographic information systems, spatiotemporal analysis, remote sensing applications, laser scanning, digital elevation models, geophysical prospecting, data fusion and 3D visualisation, categorized in four major sections. Each section is introduced by a general thematic overview and followed by case studies, which vividly illustrate the broad spectrum of potential applications and new research designs. Mutual fields of work and common technologies are identified and discussed from different scholarly perspectives. By stimulating knowledge transfer and fostering interdisciplinary collaboration, Digital Geoarchaeology helps generate valuable synergies and contributes to a better understanding of ancient landscapes along with their forming processes. Chapters 1, 2, 6, 8 and 14 are published open access under a CC BY 4.0 license at link.springer.com.

Communicating the Past in the Digital Age

Communicating the Past in the Digital Age
Title Communicating the Past in the Digital Age PDF eBook
Author Sebastian Hageneuer
Publisher Ubiquity Press
Pages 223
Release 2020-02-06
Genre Social Science
ISBN 1911529862

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Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Digital Geoarchaeology

Digital Geoarchaeology
Title Digital Geoarchaeology PDF eBook
Author
Publisher
Pages
Release 2018
Genre Archaeological geology
ISBN 9783319253152

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Modern archaeology can be considered as an interdisciplinary approach that increasingly combines different methods and datasets to answer questions about ancient cultures and their remains. Having its major focus on new technologies and multi-method research approaches, the book promotes interdisciplinary studies between different disciplines such as archaeology, computer sciences, geography, geoinformatics, geodesy, history, etc. Common fields of work as well as future challenges are identified and discussed from different scientific perspectives. Each chapter starts with a general introduction to the topic followed by case studies. By stimulating knowledge transfer and collaboration, Digital Geoarchaeology contributes to an effective protection of cultural heritage and a better understanding of ancient landscapes along with their forming processes. This book includes topics and applications such as geographic and archaeological information systems, remote sensing, e.g. satellite imagery, aerial photographs, terrestrial and airborne laser scanning, digital image processing and pattern recognition, digital elevation models, 3D and 4D visualization and landscape reconstruction, geophysical prospecting, e.g. ERT, SRT, GPR as well as spatiotemporal analysis.

Archaeology and Geomatics

Archaeology and Geomatics
Title Archaeology and Geomatics PDF eBook
Author Victorino Mayoral Herrera
Publisher
Pages 308
Release 2017
Genre HISTORY
ISBN 9789088904530

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Archaeogaming

Archaeogaming
Title Archaeogaming PDF eBook
Author Andrew Reinhard
Publisher Berghahn Books
Pages 236
Release 2018-06-18
Genre Social Science
ISBN 1785338749

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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.

Digital Heritage and Archaeology in Practice

Digital Heritage and Archaeology in Practice
Title Digital Heritage and Archaeology in Practice PDF eBook
Author Ethan Watrall
Publisher University Press of Florida
Pages 312
Release 2022-06-28
Genre Social Science
ISBN 081307228X

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Exploring the use of digital methods in heritage studies and archaeological research The two volumes of Digital Heritage and Archaeology in Practice bring together archaeologists and heritage professionals from private, public, and academic sectors to discuss practical applications of digital and computational approaches to the field. Contributors thoughtfully explore the diverse and exciting ways in which digital methods are being deployed in archaeological interpretation and analysis, museum collections and archives, and community engagement, as well as the unique challenges that these approaches bring. In this volume, essays address methods for preparing and analyzing archaeological data, focusing on preregistration of research design and 3D digital topography. Next, contributors use specific case studies to discuss data structuring, with an emphasis on creating and maintaining large data sets and working with legacy data. Finally, the volume offers insights into ethics and professionalism, including topics such as access to data, transparency and openness, scientific reproducibility, open-access heritage resources, Indigenous sovereignty, structural racial inequalities, and machine learning. Digital Heritage and Archaeology in Practice highlights the importance of community, generosity, and openness in the use of digital tools and technologies. Providing a purposeful counterweight to the idea that digital archaeology requires expensive infrastructure, proprietary software, complicated processes, and opaque workflows, these volumes privilege perspectives that embrace straightforward and transparent approaches as models for the future. Contributors: Lynne Goldstein | Ethan Watrall | Brian Ballsun-Stanton | Rachel Opitz | Sebastian Heath | Jolene Smith | Philip I Buckland | Adela Sobotkova | Petra Hermankova | Theresa Huntsman | Heather Richards-Rissetto | Ben Marwick | Li-Ying Wang | Carrie Heitman | Neha Gupta | Ramona Nicholas | Susan Blair | Jeremy Huggett

Archaeology of the Digital

Archaeology of the Digital
Title Archaeology of the Digital PDF eBook
Author Frank O. Gehry
Publisher Sternberg Press
Pages 396
Release 2013
Genre Architects
ISBN 9783943365801

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The exhibition and publication constitute the first phase of a multiyear research project launched by the CCA to investigate the incorporation of digital technologies in the field of architecture.