Digital Character Development
Title | Digital Character Development PDF eBook |
Author | Robert O'Neill |
Publisher | A K Peters/CRC Press |
Pages | 326 |
Release | 2015-09-22 |
Genre | Computers |
ISBN | 9781482250770 |
This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.
Digital Character Development, 2nd Edition
Title | Digital Character Development, 2nd Edition PDF eBook |
Author | Rob O'Neill |
Publisher | |
Pages | 0 |
Release | 2015 |
Genre | Characters and characteristics |
ISBN |
Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for.
Digital Character Development
Title | Digital Character Development PDF eBook |
Author | Rob O'Neill |
Publisher | CRC Press |
Pages | 324 |
Release | 2015-10-07 |
Genre | Computers |
ISBN | 1482250780 |
Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Digital Character Development
Title | Digital Character Development PDF eBook |
Author | Rob O'Neill (Prof.) |
Publisher | |
Pages | 316 |
Release | 2008 |
Genre | Computer Animation |
ISBN |
Digital Character Development
Title | Digital Character Development PDF eBook |
Author | Rob O'Neill |
Publisher | CRC Press |
Pages | 0 |
Release | 2008-10-20 |
Genre | Art |
ISBN | 9780123725615 |
Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.
Digital Character Animation 3
Title | Digital Character Animation 3 PDF eBook |
Author | George Maestri |
Publisher | New Riders |
Pages | 321 |
Release | 2006-04-12 |
Genre | Computers |
ISBN | 0132798190 |
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.
Introducing Character Animation with Blender
Title | Introducing Character Animation with Blender PDF eBook |
Author | Tony Mullen |
Publisher | John Wiley & Sons |
Pages | 840 |
Release | 2011-06-09 |
Genre | Computers |
ISBN | 1118058569 |
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.