Difficult Games

Difficult Games
Title Difficult Games PDF eBook
Author Franco Ricci
Publisher Wilfrid Laurier Univ. Press
Pages 144
Release 2006-01-01
Genre Literary Criticism
ISBN 0889206341

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Examining Calvino's literary experiments as a young artist in search of his narrative voice, Ricci explores the psychological and existential motivations intrinsically linked to the writer's need for textual and systemic patterning. I racconti contains some of Calvino's least-read works, yet these early stories address issues, present scenarios and generate a growing variation of themes that form the heart of Calvino's narrative discourse. Ricci points out that melancholy permeates Calvino's works—even at his most playful. He suggests that if Calvino's highest merit was his sense of wonder and his urge to transform and defeat obscurantism with all the joy he could muster, one must remember that his work expressed, often painfully, the limits of human rationalism. I racconti can thus be read as a catalogue of the anxieties of both the young author and postwar Italian society.

Disney's Big Bad Book of Puzzlers

Disney's Big Bad Book of Puzzlers
Title Disney's Big Bad Book of Puzzlers PDF eBook
Author Karen C. Anderson
Publisher Hyperion
Pages 176
Release 1996
Genre Disney characters.
ISBN 9780786840328

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More than 100 picture and word puzzles, mazes, logic and memory games, and number and letter problems featuring 17 of Disney's most popular villains come together in a hefty volume filled with illustrations of the bad guys and gals. Villains from such timeless classics as Snow White and the Seven Dwarfs and recent hits like Pocahontas will provide children with countless hours of mind-bending entertainment.176 pp.

Seven Games: A Human History

Seven Games: A Human History
Title Seven Games: A Human History PDF eBook
Author Oliver Roeder
Publisher W. W. Norton & Company
Pages 326
Release 2022-01-25
Genre History
ISBN 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Gymnastic Games Classfied

Gymnastic Games Classfied
Title Gymnastic Games Classfied PDF eBook
Author Ernst Hermann Arnold
Publisher
Pages 128
Release 1911
Genre
ISBN

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Gymnastic Games

Gymnastic Games
Title Gymnastic Games PDF eBook
Author Ernst Hermann Arnold
Publisher
Pages 116
Release 1907
Genre Games
ISBN

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Games are Not

Games are Not
Title Games are Not PDF eBook
Author David Myers
Publisher
Pages 214
Release 2017
Genre GAMES & ACTIVITIES
ISBN 9781526121653

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In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.

The Regimental War Game

The Regimental War Game
Title The Regimental War Game PDF eBook
Author Friedrich Immanuel
Publisher
Pages 166
Release 1907
Genre War games
ISBN

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