Game Sense

Game Sense
Title Game Sense PDF eBook
Author Richard Lawrence Light
Publisher Routledge
Pages 258
Release 2013
Genre Education
ISBN 0415532876

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Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.

Developing Thinking Players

Developing Thinking Players
Title Developing Thinking Players PDF eBook
Author Dr Barrie Gordon
Publisher
Pages 88
Release 2015-09-23
Genre
ISBN 9780473328221

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Developing Thinking Players Baseball/Softball edition What is the best play for the fielding with a runner on three and one down? Does this change if the fielding team is up by five runs in the bottom of the last innings as opposed to being ahead by one in the third? With a left-handed batter should the fielding team shift, if so how far? Where should the batting team be hitting? Is a bunt a good idea? What factors would alter this decision? Baseball and softball both require a deep understanding of the game and how contextual factors impact on tactics to play well. When players have developed this deeper understanding it brings an extra dimension to their play. We all know of players who have a real feel for the game, who understand it in ways that lead to them making good decisions and making the great plays at crucial times. But how do they develop this understanding? Are they born with a special level of interest that leads to them becoming "students of the game" or is this understanding developed through good coaching and game experience? The Developing Thinking Players (DTP) approach is based on the strong belief that appropriate coaching/teaching will lead to every player becoming a smarter player. It uses game based scenarios, played out in real game situations, to help players to develop their understanding of the game and to learn to make good decisions. DTP is based on the following six principles If players are to become good decision makers they need to practice making decisions in realistic contexts. For players to learn at a deeper level they must be practically involved in the coaching/learning process. The motivation to learn physical skills is enhanced when players understand why they are important within the game context. Competition is a strong motivator for players and it is important in the training phase to help replicate the competitive pressure faced in games. The role of the coach is of paramount importance. A positive team culture is important. The book presents twenty-five different scenarios. Each scenario has the innings, score, batters out and the runners on base detailed. For each scenario three outcomes, ranked from a three pointer for the best through to one point for the less favoured, are supplied for both the batting and fielding team. Once the scenario is shown to the players they are asked to work out the tactics that will give them the best opportunity to score their team the maximum points while restricting the oppositions scoring. Then the scenario is played out as in a real game and points awarded. While there are a number of ways of running the programme the most common is to allow the players' time to discuss what happened and whether they need to modify their tactics before repeating the scenario. The DTP programme is designed with a great deal of flexibility. This allows it to be implemented successfully by teaches and coaches of all levels of experience and knowledge. Coaches can develop their own scenarios and points tables and add any other relevant contextual factors that they feel may impact on the decision-making. DTP is a player centred approach designed to allow the players to get involved with their learning. It supplies an opportunity for coaches and teachers to stimulate interest and generate authentic learning for their players. As such it is a valuable additional resource for all coaches and teachers of physical education Note: All scenarios have a QR code which allows them to be uploaded quickly onto a smart phone or iPad. This allows for easy access during practice. Each scenario has an attached coaching/teaching page that explains the scenario in more detail. It also has space for notes to be taken for future discussion on the tactical decisions made, and to list skills that have been identified during the scenario as needing to be improved.

Teaching Tactical Creativity in Sport

Teaching Tactical Creativity in Sport
Title Teaching Tactical Creativity in Sport PDF eBook
Author Daniel Memmert
Publisher Routledge
Pages 145
Release 2015-04-10
Genre Education
ISBN 1317754077

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Creativity is an essential component of sport performance. The player who can make decisions that are both unexpected – and therefore less easily predicted by his/her opponent – and appropriate is the player who is likely to be successful. In this ground-breaking new book Daniel Memmert explores the concept of tactical creativity, introducing a new theoretical framework based on extensive empirical research. He argues for the importance of encouraging divergent thinking abilities at an early age, and explains how tactical creativity sits alongside conventional approaches to 'teaching games for understanding'. The book outlines essential rules for environmental and training conditions, and suggests a wide range of game forms for teaching and coaching tactical creativity to children and young people. This is important to all students, researchers, coaches and teachers working in physical education, sports coaching, sport psychology or skill acquisition.

Perspectives on Game-Based Coaching

Perspectives on Game-Based Coaching
Title Perspectives on Game-Based Coaching PDF eBook
Author Shane Pill
Publisher Routledge
Pages 122
Release 2020-10-19
Genre Education
ISBN 1000215423

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This book offers new perspectives on game-based coaching (GBC), one of the most important practices for session design and instructional delivery in sport coaching. GBC emphasises the sport coach as educator and the development of ‘thinking players’, and this book demonstrates what that means in practice. It brings together leading and innovative thinkers and practitioners in coaching pedagogy, and aims to stimulate reflection by the reader on their own coaching practice. Reviewing recent theoretical developments and current research in GBC, the book provides in-depth examples on how research can be applied in practice, including the use of digital video games, immersive scenario-based coaching narratives, and the Game Sense approach as ‘play with purpose’. Representing the most up-to-date and engaging introduction to the theory and practice of GBC, this book is invaluable reading for all students of physical education and sport coaching, as well as practising coaches and coach educators.

The Ideal Team Player

The Ideal Team Player
Title The Ideal Team Player PDF eBook
Author Patrick M. Lencioni
Publisher John Wiley & Sons
Pages 195
Release 2016-04-25
Genre Business & Economics
ISBN 1119209617

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In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.

Developing Game Sense in Physical Education and Sport

Developing Game Sense in Physical Education and Sport
Title Developing Game Sense in Physical Education and Sport PDF eBook
Author Ray Breed
Publisher Human Kinetics
Pages 305
Release 2020-07-31
Genre Education
ISBN 1492594156

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Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physical educators and coaches of games and team sports. Their new book, Developing Game Sense in Physical Education and Sport, provides both the theoretical foundation and the practical application that teachers and coaches need to confidently teach their students and athletes the skills and game sense they need to successfully compete in games and sports. This text, inspired by the authors’ previous book, Developing Game Sense Through Tactical Learning, offers new material since the publication of that 2011 book, particularly in relation to curriculum, assessment, and physical literacy. “Our version of a game sense model has been modified over time and adjusted to meet the changing needs and requirements of learners and programs,” Breed says. “This book is an updated and improved variation of our original book, and it will assist teachers and coaches in integrating game sense into their sessions and curricula.” Through Developing Game Sense in Physical Education and Sport, teachers and coaches will be able to do the following: Provide a logical sequence and step-by-step instructions for maximal learning, skill transfer, and game skill development Accelerate learning by linking technical, tactical, and strategic similarities in three thematic game categories (There are 19 invasion games, 13 striking and fielding games, and 14 net and wall games.) Save preparation and planning time by using the extensive planning and game implementation resources Set up games with ease and effectively relate game sense concepts by following the 90 illustrations and diagrams created for those purposes The text includes curriculum ideas and specific units for children ages 8 to 16. Unit plan chapters provide six sessions for each of the two skill levels (easy to moderate and moderate to difficult). The book also offers assessment tools and guidance for measuring learning as well as links to different curriculum frameworks. The appendixes supply teachers and coaches with useful tools, including score sheets, performance assessment and self-assessment tools, session plan outlines, and more. Developing Game Sense in Physical Education and Sport takes into account regional differences in the game sense model and teaching games for understanding approach. Its organization will facilitate users’ ready application of the material. The text first provides an overview and theoretical framework of the concepts of skill, skill development, game sense, and assessment. It then goes on to explore the links between fundamental motor skills, game sense, and physical literacy. Later chapters offer thematic unit and lesson plans as well as assessment ideas. Practical resources, game ideas and descriptions, and assessment ideas are supplied, along with the practical application of game sense, teaching for skill transfer, structuring games, developing questioning techniques, and organizing sessions. Developing Game Sense in Physical Education and Sport will allow coaches and teachers to develop the tactical, technical, and strategic skills their athletes and students need in game contexts. Coaches and teachers will also be able to help learners develop personal, social, and relationship skills. As a result, learners will be able to more effectively participate in, and enjoy, team games.

Developing Youth Football Players

Developing Youth Football Players
Title Developing Youth Football Players PDF eBook
Author Horst Wein
Publisher Human Kinetics
Pages 272
Release 2007
Genre Sports & Recreation
ISBN 9780736069489

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"Author Horst Wein provides more than 150 games, corrective exercises and competitions for players aged 7 to 14. Based on the internationally renowned Football Development Model, training and coaching methods are divided into four levels, resulting in the best age-appropriate coaching resource available. From fundamental skills and goal-keeping to tactics and game intelligence, Developing Youth Football Players covers it all with clear writing and colourful illustrations, making it easy to incorporate each lesson into your programme."--Jacket.