Design, Mediation, and the Posthuman

Design, Mediation, and the Posthuman
Title Design, Mediation, and the Posthuman PDF eBook
Author Dennis M. Weiss
Publisher Lexington Books
Pages 327
Release 2014-08-14
Genre Philosophy
ISBN 0739191780

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Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid byliterary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.

Posthuman Architectures

Posthuman Architectures
Title Posthuman Architectures PDF eBook
Author Mark Garcia
Publisher John Wiley & Sons
Pages 139
Release 2024-01-03
Genre Architecture
ISBN 1394170033

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The Posthuman is the new paradigm of architecture. Encompassing related topics such as the post-Anthropocene, more-than-human, non-human, trans-human, anti-human and meta-human, this AD presents a synthesis of the architectural Posthuman. Proliferating and diversifying, the Posthuman is now as planetary as it is everyday, and as disruptive, contested and contradictory as it is sublime. From the detail to the interplanetary, and from real and fictional designs and spaces to more proleptic universe-building futures, the issue describes and speculates on these spectacular and shocking new species. It envisions the Posthuman through the array of emerging technologies, and features original contributions from academics, professionals, design studios and related disciplines and domains. These new spaces include the full electromagnetic spectrum and present new entanglements of Posthuman theories and technologies. Contributors: Mario Carpo; Paul Dobraszczyk; Alberto Fernandez; Ariane Harrison; Sandra Häuplik-Meusburger and Olga Bannova; Steven Hutt; Xavier de Kestelier, Levent Ozruh and Jonathan Irwan; Sylvia Lavin; Jacopo Leveratto; Tyson Hosmer, Roberto Bottazzi and Mollie Claypool; Colbey Reid and Dennis Weiss; Andrew Witt; and Brent Sherwood. Featured designers and architects: Blue Origin, Christian Rex van Minnen, Harrison Atelier, and Hassell.

Designing the Domestic Posthuman

Designing the Domestic Posthuman
Title Designing the Domestic Posthuman PDF eBook
Author Colbey Emmerson Reid
Publisher Bloomsbury Publishing
Pages 209
Release 2023-12-28
Genre Design
ISBN 1350301221

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Ever since TIME magazine's 1983 'Man of the Year' was the PC, we have been led to believe that our domestic spaces have been colonized by digital technology. Too little attention has been paid to the domestic spaces and inhabitants impacted by this, and critical posthumanism has been captured by a picture of humanity overly indebted to digital technologies and their largely male progenitors. By applying feminist theory to posthumanism, this work recovers the plethora of sophisticated human-technology mediations associated with the home and practiced primarily by women, the elderly, infants, the disabled and across cultures globally, challenging dominant, contemporary visions of a future humanity. Authors Dennis M. Weiss and Colbey Emmerson Reid look at various iterations of the posthuman and assert the need for alternative, feminist readings that emphasize different standpoints from which to assess people, places, and products. Chapters address the impact of posthumanism on design theory and look at familiar domestic objects, with different attributes from those typically affiliated with technology and the future, such as clothing, textiles, ceramics, furniture and wallpaper. They reveal their unhomely, extra-human qualities and offer a much-needed perspective on domestic spaces and practices, revivifying the home as a site of species transformation and pushing beyond traditional understandings of person, mothering, families and care-giving to highlight a range of critically-overlooked mediated materialisms and embodiments affiliated with domestic space. By focusing on the neglected intersection of the posthuman with the home and exploring domestic posthuman design, Designing the Domestic Posthuman offers a vision of a future humanity that retains identity, integrity and considers our relationship to others, to the world and things in it. This book widens the lens of critical focus in posthumanism, feminist philosophy and design and presents an alternative, inclusive design framework for the future.

Posthuman Gaming

Posthuman Gaming
Title Posthuman Gaming PDF eBook
Author Poppy Wilde
Publisher Taylor & Francis
Pages 243
Release 2023-09-21
Genre Games & Activities
ISBN 1000963071

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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Harmonious Technology

Harmonious Technology
Title Harmonious Technology PDF eBook
Author Pak-Hang Wong
Publisher Routledge
Pages 135
Release 2021-02-25
Genre Social Science
ISBN 1000346587

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Technology has become a major subject of philosophical ethical reflection in recent years, as the novelty and disruptiveness of technology confront us with new possibilities and unprecedented outcomes as well as fundamental changes to our "normal" ways of living that demand deep reflection of technology. However, philosophical and ethical analysis of technology has until recently drawn primarily from the Western philosophical and ethical traditions, and philosophers and scholars of technology discuss the potential contribution of non-Western approaches only sparingly. Given the global nature of technology, however, there is an urgent need for multiculturalism in philosophy and ethics of technology that include non-Western perspectives in our thinking about technology. While there is an increased attention to non-Western philosophy in the field, there are few systematic attempts to articulate different approaches to the ethics of technology based on other philosophical and ethical traditions. The present edited volume picks up the task of diversifying the ethics of technology by exploring the possibility of Confucian ethics of technology. In the six chapters of this volume, the authors examine various ideas, concepts, and theories in Confucianism and apply them to the ethical challenges of technology; in the epilogue, the editors review the key ideas articulated throughout the volume to identify possible ways forward for Confucian ethics of technology. Harmonious Technology revives Confucianism for philosophical and ethical analysis of technology and presents Confucian ethics of technology as another approach to the ethics of technology. It will be essential for philosophers and ethicists of technology, who are urged to consider beyond the Western paradigms. More broadly, the volume will be of interest to students and scholars in the fields of philosophy, science and technology studies, innovation studies, political science, and social studies.

Locating Visual-Material Rhetorics

Locating Visual-Material Rhetorics
Title Locating Visual-Material Rhetorics PDF eBook
Author Amy Propen
Publisher Parlor Press LLC
Pages 216
Release 2012-01-03
Genre Art
ISBN 1602352577

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Parks, maps, and mapping technologies like the GPS are objects of visual and material culture that rely on the interplay of text, context, image, and space to guide our interpretations of the world around us. LOCATING VISUAL-MATERIAL RHETORICS: THE MAP, THE MILL, AND THE GPS examines in depth, and in several contemporary settings, how visual and material discursive artifacts, when understood as rhetorical, shape our understanding of the unique cultural moments that these artifacts set out to represent.

Actionable Media

Actionable Media
Title Actionable Media PDF eBook
Author John Tinnell
Publisher Oxford University Press
Pages 281
Release 2018
Genre History
ISBN 0190678070

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In 1991, Mark Weiser and his team at Xerox PARC declared they were reinventing computers for the twenty-first century. The computer would become integrated into the fabric of everyday life; it would shift to the background rather than being itself an object of focus. The resulting rise of ubiquitous computing (smartphones, smartglasses, smart cities) have since thoroughly colonized our digital landscape. In Actionable Media, John Tinnell contends that there is an unsung rhetorical dimension to Weiser's legacy, which stretches far beyond recent iProducts. Taking up Weiser's motto, "Start from the arts and humanities," Tinnell develops a theoretical framework for understanding nascent initiatives--the Internet of things, wearable interfaces, augmented reality--in terms of their intellectual history, their relationship to earlier communication technologies, and their potential to become vibrant platforms for public culture and critical media production. It is clear that an ever-widening array of everyday spaces now double as venues for multimedia authorship. Writers, activists, and students, in cities and towns everywhere, are digitally augmenting physical environments. Audio walks embed narratives around local parks for pedestrians to encounter during a stroll; online forums are woven into urban infrastructure and suburban plazas to invigorate community politics. This new wave of digital communication, which Tinnell terms "actionable media," is presented through case studies of exemplar projects by leading artists, designers, and research-creation teams. Chapters alter notions of ubiquitous computing through concepts drawn from Bernard Stiegler, Gregory Ulmer, and Hannah Arendt; from comparative media analyses with writing systems such as cuneiform, urban signage, and GUI software; and from relevant stylistic insights gleaned from the open air arts practices of Augusto Boal, Claude Monet, and Janet Cardiff. Actionable Media challenges familiar claims about the combination of physical and digital spaces, beckoning contemporary media studies toward an alternative substrate of historical precursors, emerging forms, design philosophies, and rhetorical principles.