Describing and Studying Domain-Specific Serious Games

Describing and Studying Domain-Specific Serious Games
Title Describing and Studying Domain-Specific Serious Games PDF eBook
Author Joke Torbeyns
Publisher Springer
Pages 261
Release 2015-09-14
Genre Education
ISBN 3319202766

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This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Instructional Techniques to Facilitate Learning and Motivation of Serious Games

Instructional Techniques to Facilitate Learning and Motivation of Serious Games
Title Instructional Techniques to Facilitate Learning and Motivation of Serious Games PDF eBook
Author Pieter Wouters
Publisher Springer
Pages 220
Release 2016-10-31
Genre Education
ISBN 3319392980

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The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Games and Learning Alliance

Games and Learning Alliance
Title Games and Learning Alliance PDF eBook
Author Kristian Kiili
Publisher Springer Nature
Pages 356
Release 2022-11-22
Genre Computers
ISBN 3031221249

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This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Virtual and Augmented Reality, Simulation and Serious Games for Education
Title Virtual and Augmented Reality, Simulation and Serious Games for Education PDF eBook
Author Yiyu Cai
Publisher Springer Nature
Pages 188
Release 2021-08-13
Genre Technology & Engineering
ISBN 9811613613

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

STEM, Robotics, Mobile Apps in Early Childhood and Primary Education

STEM, Robotics, Mobile Apps in Early Childhood and Primary Education
Title STEM, Robotics, Mobile Apps in Early Childhood and Primary Education PDF eBook
Author Stamatios Papadakis
Publisher Springer Nature
Pages 620
Release 2022-04-21
Genre Education
ISBN 9811905681

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This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives—both practical and theoretical—that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial contribution to the literature and outlines the key challenges in research, policy, and practice for STEM education, from early childhood through to the first school age education. The audience for the book includes college students, teachers of young children, college and university faculty, and professionals from fields other than education who are unified by their commitment to the care and education of young children.

Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms
Title Interdisciplinary Design of Game-based Learning Platforms PDF eBook
Author Fengfeng Ke
Publisher Springer
Pages 161
Release 2018-12-07
Genre Education
ISBN 3030043398

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This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

ECGBL 2021 15th European Conference on Game-Based Learning

ECGBL 2021 15th European Conference on Game-Based Learning
Title ECGBL 2021 15th European Conference on Game-Based Learning PDF eBook
Author Panagiotis Fotaris
Publisher Academic Conferences Limited
Pages
Release 2021-09-23
Genre Computers
ISBN 1914587138

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