Avatar: The Last Airbender--The Search Omnibus
Title | Avatar: The Last Airbender--The Search Omnibus PDF eBook |
Author | Gene Luen Yang |
Publisher | Dark Horse Comics |
Pages | 236 |
Release | 2020-10-27 |
Genre | Comics & Graphic Novels |
ISBN | 1506721788 |
Immediately following the Avatar's adventures chronicled in The Promise, this remarkable omnibus that collects parts 1-3 of The Search, from Airbender creators Michael Dante DiMartino and Bryan Konietzko! For years, fans of Avatar: The Last Airbender and The Legend of Korra have burned with one question--what happened to Fire Lord Zuko's mother? Finding a clue at last, Zuko enlists the aid of Team Avatar--and the most unlikely ally of all--to help uncover the biggest secret of his life.
Digital Death
Title | Digital Death PDF eBook |
Author | Christopher M. Moreman |
Publisher | Bloomsbury Publishing USA |
Pages | 272 |
Release | 2014-10-20 |
Genre | Social Science |
ISBN | 1440831335 |
This fascinating work explores the meaning of death in the digital age, showing readers the new ways digital technology allows humans to approach, prepare for, and handle their ultimate destiny. With DeadSocialTM one can create messages to be published to social networks after death. Facebook's "If I Die" enables users to create a video or text message for posthumous publication. Twitter _LIVESON accounts will keep tweeting even after the user is gone. There is no doubt that the digital age has radically changed options related to death, dying, grieving, and remembering, allowing people to say goodbye in their own time and their own unique way. Drawing from a range of academic perspectives, this book is the only serious study to focus on the ways in which death, dying, and memorialization appear in and are influenced by digital technology. The work investigates phenomena, devices, and audiences as they affect mortality, remembrances, grieving, posthumous existence, and afterlife experience. It examines the markets to which the providers of such services are responding, and it analyzes the degree to which digital media is changing views and expectations related to death. Ultimately, the contributors seek to answer an even more important question: how digital existences affect both real-world perceptions of life's end and the way in which lives are actually lived.
Online Multiplayer Games
Title | Online Multiplayer Games PDF eBook |
Author | William Sims Bainbridge |
Publisher | Morgan & Claypool Publishers |
Pages | 105 |
Release | 2010 |
Genre | Computers |
ISBN | 1608451429 |
This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Dying, Death, and Grief in an Online Universe
Title | Dying, Death, and Grief in an Online Universe PDF eBook |
Author | Carla Sofka, PhD |
Publisher | Springer Publishing Company |
Pages | 283 |
Release | 2012-02-09 |
Genre | Family & Relationships |
ISBN | 082610732X |
Print+CourseSmart
The Many Deaths of Laila Starr
Title | The Many Deaths of Laila Starr PDF eBook |
Author | Ram V |
Publisher | Boom! Studios |
Pages | 132 |
Release | 2022-01-12 |
Genre | Comics & Graphic Novels |
ISBN | 1646684389 |
Humanity is on the verge of discovering immortality. As a result, the avatar of Death is cast down to Earth to live a mortal life in Mumbai as twenty-something Laila Starr. Struggling with her newfound mortality, Laila has found a way to be placed in the time and place where the creator of immortality will be born. Will Laila take her chance to stop mankind from permanently altering the cycle of life, or will death really become a thing of the past? A powerful new graphic novel from award-winning writer Ram V (These Savage Shores, Swamp Thing) and Filipe Andrade (Captain Marvel) that explores the fine line between living and dying through the lens of magical realism. Collects The Many Deaths of Laila Starr #1-5.
Dark Age
Title | Dark Age PDF eBook |
Author | Pierce Brown |
Publisher | Hachette UK |
Pages | 849 |
Release | 2019-07-30 |
Genre | Fiction |
ISBN | 1473646758 |
SUNDAY TIMES BESTSELLER ***The explosive fifth novel in the Red Rising Series*** The Number One New York Times bestselling author of Morning Star returns to the Red Rising universe with the thrilling sequel to Iron Gold. He broke the chains Then broke the world.... A decade ago Darrow led a revolution, and laid the foundations for a new world. Now he's an outlaw. Cast out of the very Republic he founded, with half his fleet destroyed, he wages a rogue war on Mercury. Outnumbered, outgunned but not out thought. Is he still the hero who broke the chains? Or will he become the agent of the world's destruction? Is it time for another legend to take his place? Lysander au Lune, the displaced heir to the old empire, has returned to the Core. First he must survive Gold backstabbing, then Darrow. Will he bring peace to mankind at the edge of his sword? And on Luna, Mustang, the embattled sovereign of the Republic, must save both democracy and her exiled husband millions of kilometres away. The only thing certain in the Solar System is treachery. And that the Rising is entering a new Dark Age. PRAISE FOR THE RED RISING SERIES: 'Pierce Brown's empire-crushing debut is a sprawling vision . . . Ender, Katniss, and now Darrow' - Scott Sigler, New York Times bestselling author of Pandemic '[A] top-notch debut novel . . . Red Rising ascends above a crowded dystopian field' - USA Today '[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown's dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender's Game. . . . [Red Rising] has everything it needs to become meteoric' - Entertainment Weekly
Videogame, player, text
Title | Videogame, player, text PDF eBook |
Author | Barry Atkins |
Publisher | Manchester University Press |
Pages | 265 |
Release | 2024-07-30 |
Genre | Social Science |
ISBN | 1526185601 |
Videogame, player, text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment. That modes of engagement with the videogame text are many and varied, and construct the playing subject in different ways, provides the central theme of Videogame,player, text. Online play, clan membership, competitive or co-operative play, player modification of game texts, and the solo play of a single player are each addressed through individual analyses of the gameplay experiences produced by, for example, The Sims, Grand Theft Auto, Prince of Persia, Doom, Quake, World of Warcraft, StreetFighter and Civilisation.