De Bellis Antiquitatis Version 3.0

De Bellis Antiquitatis Version 3.0
Title De Bellis Antiquitatis Version 3.0 PDF eBook
Author Phil Barker
Publisher Lulu.com
Pages 148
Release 2018-07-05
Genre Games & Activities
ISBN 024469768X

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DBA Version 3.0 updates the highly successful De Bellis Antiquitatis wargame rules for recreating ancient and medieval battles with miniature figures. The brainchild of well-known wargame designer Phil Barker and his wife Sue Laflin-Barker, the simple DBA rule system combines fast play play with historical realism to produce a visually realistic and exciting contest.

De Bellis Renationis

De Bellis Renationis
Title De Bellis Renationis PDF eBook
Author Phil Barker
Publisher Lulu.com
Pages 152
Release 2016-03-27
Genre Games & Activities
ISBN 1326571168

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"De Bellis Renationis" is a set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. It was accompanied by three books of Army Lists descr

DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0

DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0
Title DBA 2.2 Simple Ancient and Medieval Wargaming Rules Including Dbsa and DBA 1.0 PDF eBook
Author John Curry
Publisher
Pages 122
Release 2012-12-20
Genre Games & Activities
ISBN 9781291090185

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The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith. Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele. DBSA and DBA 1.0 Also included are all four of the original army lists

Hordes of the Things Version 2. 1

Hordes of the Things Version 2. 1
Title Hordes of the Things Version 2. 1 PDF eBook
Author Phil Barker
Publisher Lulu.com
Pages 124
Release 2019-09-21
Genre Games & Activities
ISBN 0244820139

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Hordes of the Things is a fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been used since 1991 and enjoy an international player base.

De Bellis Magistrorum Militum version 2.1

De Bellis Magistrorum Militum version 2.1
Title De Bellis Magistrorum Militum version 2.1 PDF eBook
Author Phil Barker
Publisher Lulu.com
Pages 90
Release 2019-03-29
Genre Games & Activities
ISBN 0244772800

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Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition is a selection of army lists to help new players get started quickly. DBMM offers an advanced rule system for the discerning wargamer seeking historical accuracy as well as a fast and exciting game.

Great Battles of History for DBA 3

Great Battles of History for DBA 3
Title Great Battles of History for DBA 3 PDF eBook
Author Joe Collins
Publisher Lulu.com
Pages 136
Release 2016-04-19
Genre Games & Activities
ISBN 1365061515

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12 Historical Battles for use with the DBA 3.0 Ancient and Medieval Miniatures rules by Phil and Sue Barker.

Lost Battles

Lost Battles
Title Lost Battles PDF eBook
Author Philip Sabin
Publisher Bloomsbury Publishing
Pages 527
Release 2015-02-05
Genre History
ISBN 0826422004

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From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.