Database aesthetics [electronic resource]
Title | Database aesthetics [electronic resource] PDF eBook |
Author | Viktorija Vesna Bulajić |
Publisher | U of Minnesota Press |
Pages | 327 |
Release | 2007 |
Genre | |
ISBN | 1452913064 |
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.
Database Aesthetics
Title | Database Aesthetics PDF eBook |
Author | Viktorija Vesna Bulajić |
Publisher | |
Pages | 305 |
Release | 2007 |
Genre | Art |
ISBN | 9780816641192 |
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life. Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York. Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.
Database Aesthetics
Title | Database Aesthetics PDF eBook |
Author | Victoria Vesna |
Publisher | |
Pages | 155263 |
Release | 2000 |
Genre | |
ISBN |
Making Art of Databases
Title | Making Art of Databases PDF eBook |
Author | Lev Manovich |
Publisher | V2_ publishing |
Pages | 104 |
Release | 2003 |
Genre | Art |
ISBN | 9056623095 |
Edited by Joke Brouwer and Arjen Mulder. Essays by Lev Manovich, Brian Massumi, Rafael Lazano-Hemmer, Scott Lash, Sher Doruff and Joel Ryan.
Culture, Aesthetics and Affect in Ubiquitous Media
Title | Culture, Aesthetics and Affect in Ubiquitous Media PDF eBook |
Author | Helen Grace |
Publisher | Routledge |
Pages | 248 |
Release | 2013-10-23 |
Genre | Social Science |
ISBN | 1134664958 |
This book argues that ubiquitous media and user-created content establish a new perception of the world that can be called ‘particulate vision’, involving a different relation to reality that better represents the atomization of contemporary experience especially apparent in social media. Drawing on extensive original research including detailed ethnographic investigation of camera phone practices in Hong Kong, as well as visual analysis identifying the patterns, regularities and genres of such work, it shows how new distributed forms of creativity and subjectivity now work to shift our perceptions of the everyday. The book analyses the specific features of these new developments – the components of what can be called a ‘general aesthesia’ – and it focuses on the originality and innovation of amateur practices, developing a model for making sense of the huge proliferation of images in contemporary culture, discovering rhythms and tempo in this work and showing why it matters.
Unstable Aesthetics
Title | Unstable Aesthetics PDF eBook |
Author | Eddie Lohmeyer |
Publisher | Bloomsbury Publishing USA |
Pages | 216 |
Release | 2021-01-28 |
Genre | Social Science |
ISBN | 150136488X |
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others - were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
The Johns Hopkins Guide to Digital Media
Title | The Johns Hopkins Guide to Digital Media PDF eBook |
Author | Marie-Laure Ryan |
Publisher | JHU Press |
Pages | 553 |
Release | 2014-04-15 |
Genre | Computers |
ISBN | 1421412233 |
The first systematic, comprehensive reference covering the ideas, genres, and concepts behind digital media. The study of what is collectively labeled “New Media”—the cultural and artistic practices made possible by digital technology—has become one of the most vibrant areas of scholarly activity and is rapidly turning into an established academic field, with many universities now offering it as a major. The Johns Hopkins Guide to Digital Media is the first comprehensive reference work to which teachers, students, and the curious can quickly turn for reliable information on the key terms and concepts of the field. The contributors present entries on nearly 150 ideas, genres, and theoretical concepts that have allowed digital media to produce some of the most innovative intellectual, artistic, and social practices of our time. The result is an easy-to-consult reference for digital media scholars or anyone wishing to become familiar with this fast-developing field.