Cyborg Cinema and Contemporary Subjectivity
Title | Cyborg Cinema and Contemporary Subjectivity PDF eBook |
Author | S. Short |
Publisher | Springer |
Pages | 256 |
Release | 2004-11-10 |
Genre | Performing Arts |
ISBN | 0230513506 |
This book breaks new ground in providing an in-depth critical assessment of cyborg cinema, arguing that it remains one of the most intriguing and provocative cycles to have emerged in contemporary screen culture. Tracing the cinematic cyborg's transition over the last two decades and evaluating the theoretical significance attributed to this figure, it asks what relevance the cyborg continues to have in terms of understanding human identity, our relationship to technology, and to one another.
Cyborg Cinema and Contemporary Subjectivity
Title | Cyborg Cinema and Contemporary Subjectivity PDF eBook |
Author | S. Short |
Publisher | Palgrave Macmillan |
Pages | 0 |
Release | 2004-11-10 |
Genre | Performing Arts |
ISBN | 9780230302198 |
This book breaks new ground in providing an in-depth critical assessment of cyborg cinema, arguing that it remains one of the most intriguing and provocative cycles to have emerged in contemporary screen culture. Tracing the cinematic cyborg's transition over the last two decades and evaluating the theoretical significance attributed to this figure, it asks what relevance the cyborg continues to have in terms of understanding human identity, our relationship to technology, and to one another.
Machine Dreams
Title | Machine Dreams PDF eBook |
Author | Susan Eva Short |
Publisher | |
Pages | |
Release | 2002 |
Genre | |
ISBN |
The Self Wired
Title | The Self Wired PDF eBook |
Author | Lisa Yaszek |
Publisher | Psychology Press |
Pages | 224 |
Release | 2002 |
Genre | Language Arts & Disciplines |
ISBN | 9780415939645 |
The main purpose of this book is to show how post-WW2 American artists represent new biomedical and information technologies and their effects on human identity and agency.
Life Through the Lens
Title | Life Through the Lens PDF eBook |
Author | Patricia Jean Fancher |
Publisher | |
Pages | 0 |
Release | 2009 |
Genre | |
ISBN |
Female Agencies and Subjectivities in Film and Television
Title | Female Agencies and Subjectivities in Film and Television PDF eBook |
Author | Diğdem Sezen |
Publisher | Springer Nature |
Pages | 298 |
Release | 2020-10-29 |
Genre | Performing Arts |
ISBN | 3030561003 |
This volume provides an overview of the landscape of mediated female agencies and subjectivities in the last decade. In three sections, the book covers the films of women directors, television shows featuring women in lead roles, and the representational struggles of women in cultural context, with a special focus on changes in the transformative power of narratives and images across genres and platforms. This collection derives from the editors’ multi-year experiences as scholars and practitioners in the field of film and television. It is an effort that aims to describe and understand female agencies and subjectivities across screen narratives, gather scholars from around the world to generate timely discussions, and inspire fellow researchers and practitioners of film and television.
The Cyborg Subject
Title | The Cyborg Subject PDF eBook |
Author | Garfield Benjamin |
Publisher | Springer |
Pages | 247 |
Release | 2016-06-25 |
Genre | Social Science |
ISBN | 1137584491 |
This book outlines a new conception of the cyborg in terms of consciousness as the parallax gap between physical and digital worlds. The contemporary subject constructs its own internal reality in the interplay of the Virtual and the Real. Reinterpreting the work of Slavoj Žižek and Gilles Deleuze in terms of the psychological and ontological construction of the digital, alongside the philosophy of quantum physics, this book offers a challenge to materialist perspectives in the fluid cyberspace that is ever permeating our lives. The inclusion of the subject in its own epistemological framework establishes a model for an engaged spectatorship of reality. Through the analysis of online media, digital art, avatars, computer games and science fiction, a new model of cyborg culture reveals the opportunities for critical and creative interventions in the contemporary subjective experience, promoting an awareness of the parallax position we all occupy between physical and digital worlds.