Barcodes for Mobile Devices
Title | Barcodes for Mobile Devices PDF eBook |
Author | Hiroko Kato |
Publisher | Cambridge University Press |
Pages | 269 |
Release | 2010-04-08 |
Genre | Technology & Engineering |
ISBN | 1139487515 |
From inventory management in stores to automotive part tracking in assembly plants, barcodes are one of the most prevalent automatic identification and data capture technologies. This book provides a complete introduction to barcodes for mobile devices, presenting the most relevant and up-to-date information previously unavailable elsewhere or difficult to obtain. The focus throughout is on recent developments and two-dimensional (2D) barcodes, including the research and development steps towards colour barcodes for mobile devices, helping readers to develop their own barcodes. The authors also provide design details for their own novel colour 2D barcode: the Mobile MultiColour Composite (MMCC) barcode, plus coverage of RFID technology and one-dimensional barcodes. This book is ideal for professional developers of barcodes for mobile devices who need the latest technical details and information on how to develop barcodes. It is also a useful reference for graduate students researching the field of barcode technology and mobile computing.
The Cyber Equalizer
Title | The Cyber Equalizer PDF eBook |
Author | Louis M.Giannelli |
Publisher | Xlibris Corporation |
Pages | 180 |
Release | 2012-09 |
Genre | Computers |
ISBN | 147715633X |
This book addresses the fact that a single individual, armed with very little capital and material resources, can achieve control and dominance over a targeted network, thus becoming a threat to such network, despite the fact that this network may have the massive technological and industrial support of a nation. In the realm of cyber spectrum a cyber David can defeat a cyber Goliath with a small amount of binary code injected inside the Goliath's brain. No amount of financial and industrial resources can protect against the power of cyber knowledge.
Fundamental Concepts for Interactive Paper and Cross-Media Information Spaces
Title | Fundamental Concepts for Interactive Paper and Cross-Media Information Spaces PDF eBook |
Author | Beat Signer |
Publisher | BoD – Books on Demand |
Pages | 278 |
Release | 2017-08-04 |
Genre | Computers |
ISBN | 3837027139 |
While there have been dramatic increases in the use of digital technologies for information storage, processing and delivery over the last twenty years, the affordances of paper have ensured its retention as a key information medium. In this book we review a wide variety of projects and technological developments for bridging the paper-digital divide. We present our information-centric approach for a tight integration of paper and digital information that is based on a general cross-media information platform. Different innovative augmented paper applications that have been developed based on our interactive paper platform and Anoto Digital Pen and Paper technology are introduced. For example, these applications include a mobile interactive paper-based tourist information system (EdFest) and a paper-digital presentation tool (PaperPoint). Challenges and solutions for new forms of interactive paper and cross-media publishing are discussed. The book is targeted at developers and researchers in information systems, hypermedia and human computer interaction, professionals from the printing and publishing industry as well as readers with a general interest in the future of paper.
Out of the Lab and On the Market
Title | Out of the Lab and On the Market PDF eBook |
Author | Tetsu Natsume |
Publisher | CRC Press |
Pages | 238 |
Release | 2017-07-14 |
Genre | Business & Economics |
ISBN | 135165182X |
Tetsu Natsume of Sony Computer Science Labs (Sony CSL) has been pioneering technology promotion for a decade. As he seeks marketplace opportunities for ground-breaking research, he plays the role of a Technology Producer -- a role that will be increasingly important as organizations seek optimally efficient and effective applications of basic research. Natsume's task has been greatly facilitated by his association with Sony CSL, a research lab founded by co-author Mario Tokoro. While CSL is owned by SONY, it nevertheless operates almost entirely independently. At CSL, a diverse, cosmopolitan group of talented researchers are free to explore any idea that might one day change the world. Natsume's task is to optimise that process by identifying the best path to the market for the new insights that pour out of CSL. Functioning somewhat like a movie producer, Natsume has blazed a trail for technology promoters the world over. He explains his techniques for overcoming challenges and embracing opportunities. His "10 core principles of technology promotion", which offer the reader an especially valuable framework for moving between the very different worlds of the lab and the marketplace, cover the importance of appropriate timing, speed, commitment and mindset, while being rigorously simple and boldly ambitious. This book is an eye-opening primer for anyone interested in realising and optimising the commercial value of basic research.
Springer Handbook of Augmented Reality
Title | Springer Handbook of Augmented Reality PDF eBook |
Author | Andrew Yeh Ching Nee |
Publisher | Springer Nature |
Pages | 919 |
Release | 2023-01-01 |
Genre | Technology & Engineering |
ISBN | 3030678229 |
The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.
Location Systems
Title | Location Systems PDF eBook |
Author | Anthony LaMarca |
Publisher | Morgan & Claypool Publishers |
Pages | 134 |
Release | 2008 |
Genre | Computers |
ISBN | 1598295810 |
Introduces researchers and developers to the most popular technologies and systems for location estimation and the challenges and opportunities that accompany their use. For each technology, the authors discuss the history of its development, the various systems that are based on it, and their trade-offs and their effects on cost and performance.
Computer Human Interaction
Title | Computer Human Interaction PDF eBook |
Author | Masood Masoodian |
Publisher | Springer |
Pages | 706 |
Release | 2005-03-01 |
Genre | Computers |
ISBN | 3540277951 |
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.