CyberArts 2016

CyberArts 2016
Title CyberArts 2016 PDF eBook
Author Hannes Leopoldseder
Publisher Hatje Cantz
Pages 256
Release 2016
Genre Computer animation
ISBN 9783775741941

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The Prix Ars Electronica is the most tradition-steeped media art competition in the world. Announced annually since 1987, because of its continuity and the large number and quality of the submissions it is considered a trend barometer of global media art. With numerous images, texts, and statements by the jury, the book assembles those works that were awarded prizes in 2016 in the categories of Computer Animation / Film / VFX, Digital Communities, Interactive Art, and u19--Create Your World. The volume also contains a "best of" list of the Starts Prize awarded for the first time by the European Commission within the scope of Prix Ars Electronica. The highly remunerated competition focused on innovative projects at the interface between science, technology, and art.

CyberArts 2020

CyberArts 2020
Title CyberArts 2020 PDF eBook
Author Christine Leopoldseder
Publisher Hatje Cantz Verlag
Pages 137
Release 2020-01-01
Genre Art
ISBN 3775747613

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Der Prix Ars Electronica ist der traditionsreichste Medienkunstwettbewerb der Welt. Seit 1987 alljährlich ausgeschrieben, gilt er wegen seiner Kontinuität, der hohen Anzahl sowie Qualität der Einreichungen als Trendbarometer der weltweiten Medienkunst. Mit vielen Bildern, Texten und Statements der Jury bündelt das Buch jene Arbeiten, die 2020 in den Kategorien Computer Animation, Digital Musics & Sound Art, Artificial Intelligence & Life Art und u19 – Create Your World ausgezeichnet wurden. Ebenfalls im Buch enthalten ist wieder ein Best-of des im Auftrag der Europäischen Kommission ausgeschriebenen STARTS-Prize. Im Fokus dieses hoch dotierten Wettbewerbs standen innovative Projekte an der Schnittstelle von Wissenschaft, Technologie und Kunst (= Science, Technology and ARTS).

User Innovation and the Entrepreneurship Phenomenon in the Digital Economy

User Innovation and the Entrepreneurship Phenomenon in the Digital Economy
Title User Innovation and the Entrepreneurship Phenomenon in the Digital Economy PDF eBook
Author Isaias, Pedro
Publisher IGI Global
Pages 378
Release 2017-10-31
Genre Business & Economics
ISBN 152252827X

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The digital economy is a main driver of change, innovation, and competitiveness for various companies and entrepreneurs. Exploring developments in these initiatives can be used as vital tools for future business success. User Innovation and the Entrepreneurship Phenomenon in the Digital Economy is an essential reference source for emerging scholarly research on innovative aspects of design, development, and implementation of digital economy initiatives, highlighting the relationship and interaction between humans and technology in modern society. Featuring coverage on a broad range of topics such as electronic commerce, brand promotion, and customer loyalty, this book is ideally designed for academicians, researchers, students, and managers seeking current research on the digital economy.

CyberArts

CyberArts
Title CyberArts PDF eBook
Author Linda Jacobson
Publisher Backbeat Books
Pages 312
Release 1992
Genre Art
ISBN 9780879302535

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Cyberarts

Cyberarts
Title Cyberarts PDF eBook
Author
Publisher
Pages 258
Release 2002
Genre Computer animation
ISBN

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Compendium of computer arts from the competition Prix Ars Electronica.

Cyberarts, Cybercultures, Cybersocieties

Cyberarts, Cybercultures, Cybersocieties
Title Cyberarts, Cybercultures, Cybersocieties PDF eBook
Author Grzegorz Sztabiński
Publisher
Pages 284
Release 2003
Genre
ISBN

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Cyberarts 98

Cyberarts 98
Title Cyberarts 98 PDF eBook
Author ORF-Landesstudio Oberösterreich
Publisher Springer Verlag Wien
Pages 284
Release 1998
Genre Computers
ISBN 9783211831359

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In this book, artists, scientists and developers from around the world formulate new approaches to the artistic design of new media -- cyberarts. Based on current examples from the fields of artistic computer animation, visual effects in film and advertising, interactive art, network projects, and computer music, the anthology Cyberarts 98 illustrates trends in the creative work of today.