Curious Video Game Machines

Curious Video Game Machines
Title Curious Video Game Machines PDF eBook
Author Lewis Packwood
Publisher White Owl
Pages 242
Release 2023-11-30
Genre Games & Activities
ISBN 139907380X

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The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

The Games Machines

The Games Machines
Title The Games Machines PDF eBook
Author
Publisher PediaPress
Pages 919
Release
Genre
ISBN

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Research Handbook on Property, Law and Theory

Research Handbook on Property, Law and Theory
Title Research Handbook on Property, Law and Theory PDF eBook
Author Chris Bevan
Publisher Edward Elgar Publishing
Pages 553
Release 2024-08-06
Genre Law
ISBN 1802202064

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This comprehensive Research Handbook interrogates and offers historical as well as contemporary understandings of property, property law and property theory. Chapters locate the role of property in key theoretical debates and examine propertyÕs place in significant social contexts, covering topics such as Indigenous property, artificial intelligence, cryptoassets, property and the art world, environmentalism and climate change.

Game On!

Game On!
Title Game On! PDF eBook
Author Dustin Hansen
Publisher Macmillan
Pages 369
Release 2016-11-22
Genre Juvenile Nonfiction
ISBN 1250080959

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"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

The Japan Journal

The Japan Journal
Title The Japan Journal PDF eBook
Author
Publisher
Pages 542
Release 2005-05
Genre Japan
ISBN

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How Pac-Man Eats

How Pac-Man Eats
Title How Pac-Man Eats PDF eBook
Author Noah Wardrip-Fruin
Publisher MIT Press
Pages 382
Release 2020-12-15
Genre Games & Activities
ISBN 0262360977

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How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean.

A Curious Moon

A Curious Moon
Title A Curious Moon PDF eBook
Author Rob Conery
Publisher
Pages 386
Release 2020-12-13
Genre
ISBN

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Starting an application is simple enough, whether you use migrations, a model-synchronizer or good old-fashioned hand-rolled SQL. A year from now, however, when your app has grown and you're trying to measure what's happened... the story can quickly change when data is overwhelming you and you need to make sense of what's been accumulating. Learning how PostgreSQL works is just one aspect of working with data. PostgreSQL is there to enable, enhance and extend what you do as a developer/DBA. And just like any tool in your toolbox, it can help you create crap, slice off some fingers, or help you be the superstar that you are.That's the perspective of A Curious Moon - data is the truth, data is your friend, data is your business. The tools you use (namely PostgreSQL) are simply there to safeguard your treasure and help you understand what it's telling you.But what does it mean to be "data-minded"? How do you even get started? These are good questions and ones I struggled with when outlining this book. I quickly realized that the only way you could truly understand the power and necessity of solid databsae design was to live the life of a new DBA... thrown into the fire like we all were at some point...Meet Dee Yan, our fictional intern at Red:4 Aerospace. She's just been handed the keys to a massive set of data, straight from Saturn, and she has to load it up, evaluate it and then analyze it for a critical project. She knows that PostgreSQL exists... but that's about it.Much more than a tutorial, this book has a narrative element to it a bit like The Martian, where you get to know Dee and the problems she faces as a new developer/DBA... and how she solves them.The truth is in the data...