Critical Play

Critical Play
Title Critical Play PDF eBook
Author Mary Flanagan
Publisher MIT Press
Pages 363
Release 2013-02-08
Genre Computers
ISBN 0262518651

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An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Play Versus Story Divide in Game Studies

The Play Versus Story Divide in Game Studies
Title The Play Versus Story Divide in Game Studies PDF eBook
Author Matthew Wilhelm Kapell
Publisher McFarland
Pages 207
Release 2015-11-16
Genre Games & Activities
ISBN 1476623090

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Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.

Critical Plays

Critical Plays
Title Critical Plays PDF eBook
Author Anne Harris
Publisher Springer
Pages 193
Release 2014-09-23
Genre Education
ISBN 9462097550

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Critical Plays is the systematic study of one (fictional) classroom culture populated by six students and their two professors, imaginatively conceived from interviews, experience, observation and thematic analysis, and shaped into performance text. This play-as-research-text aims to provide an encounter both creative and scholarly for readers. The characters who populate it are drawn from the authors’ lived experiences as researchers, teachers, and performance makers. The characters are drawn from the fields of health, performance studies, education and leadership studies to remind readers of the political, social and scholarly power of creative research approaches. The text also attests to the potential of integrating emotion and relationality in the research space. This text is a must-read for qualitative researchers and students of health sciences, communications, interdisciplinary ethnography, rhetoric, education, sociology, drama and theatre arts. Relevant to the lives of an emerging generation of researchers and students, this text highlights new methodological pathways that are open to them as they begin their own scholarly undertakings in a rapidly-evolving global research landscape. It also poses serious questions about education, identity and creativity that readers can reflect on. Written with humor and passion, students will enjoy reading excerpts aloud in class, or on their own. This play can be read or performed purely for pleasure, or used as a class text in courses that address qualitative research methods, performance studies, education, teacher training, pedagogy and curriculum, arts-informed inquiry and research ethics. Anne Harris, PhD is a playwright and scholar who addresses themes of diversity, creativity and gender in her work. Chris Sinclair is Head of drama education at the University of Melbourne. She is also a freelance community artist who draws on research in her arts practice and the arts in her research.

Out of Play

Out of Play
Title Out of Play PDF eBook
Author Michael A. Messner
Publisher State University of New York Press
Pages 244
Release 2010-03-25
Genre Social Science
ISBN 0791479781

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2008 CHOICE Outstanding Academic Title From beer ads in the Sports Illustrated swimsuit issue to four-year-old boys and girls playing soccer; from male athletes' sexual violence against women to homophobia and racism in sport, Out of Play analyzes connections between gender and sport from the 1980s to the present. The book illuminates a wide range of contemporary issues in popular culture, children's sports, and women's and men's college and professional sports. Each chapter is preceded by a short introduction that lays out the context in which the piece was written. Drawing on his own memories as a former athlete, informal observations of his children's sports activities, and more formal research such as life-history interviews with athletes and content analyses of sports media, Michael A. Messner presents a multifaceted picture of gender constructed through an array of personalities, institutions, cultural symbols, and everyday interactions.

Playing Underground

Playing Underground
Title Playing Underground PDF eBook
Author Stephen J. Scott-Bottoms
Publisher University of Michigan Press
Pages 415
Release 2009-11-10
Genre Performing Arts
ISBN 0472022210

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"Scrupulously researched, critically acute, and written with care, Playing Underground will become a classic account of an era of hard-won free expression." -William Coco "At last---a book documenting the beginnings of Off-Off Broadway theater. Playing Underground is an insightful, illuminating, and honest appraisal of this important period in American theater." -Rosalyn Drexler, author of Art Does (Not!) Exist and Occupational Hazard "An epic movie of an epic movement, Playing Underground is a book the world has waited for without knowing it. How precisely it captures the evolution of our revolution! I am amazed by the book's scope and scale, and I bless its author especially for giving two greats, Paul Foster and H. M. Koutoukas, their proper, polar places, and for memorializing such unjustly forgotten masterpieces as Irene Fornes's Molly's Dream and Jeff Weiss's A Funny Walk Home. Stephen Bottoms's vivid evocation of the grand adventure of Off-Off Broadway has woken and broken my heart. It is difficult to believe that he was not there alongside me to breathe the caffeine-nicotine-alkaloid-steeped air." -Robert Patrick, author of Kennedy's Children and Temple Slave Few books address the legendary age of 1960s off-off Broadway theater. Fortunately, Stephen Bottoms fills that gap with Playing Underground---the first comprehensive history of the roots of off-off Broadway. This is a theater whose legacy is still felt today: it was the launching pad for many leading contemporary theater artists, including Sam Shepard, Maria Irene Fornes, and others, and it was a pivotal influence on improv comedy and shows like Saturday Night Live. Off-off Broadway groups such as the Living Theatre, La Mama, and Caffe Cino captured the spirit of nontraditional theater with their edgy, unscripted, boundary-crossing subjects. Yet, as Bottoms discovers, there is no one set of truths about off-off Broadway to uncover; the entire scene was always more a matter of competing perceptions than a singular, concrete reality. No other author has managed to illuminate this shifting tableau as Bottoms does. Through interviews with dozens of the era's leading playwrights, performers, directors, and critics, he unearths a countercultural theater movement that was both influential and transforming-yet ephemeral and quintessentially of its moment. Playing Underground will be a definitive work on the subject, offering a complete picture of an important but little-studied period in American theater.

How to Play Bebop, Volume 1

How to Play Bebop, Volume 1
Title How to Play Bebop, Volume 1 PDF eBook
Author David Baker
Publisher Alfred Music
Pages 56
Release 2005-05-03
Genre Music
ISBN 9781457426049

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A three volume series that includes the scales, chords and modes necessary to play bebop music. A great introduction to a style that is most influential in today's music. The first volume includes scales, chords and modes most commonly used in bebop and other musical styles. The second volume covers the bebop language, patterns, formulas and other linking exercises necessary to play bebop music. A great introduction to a style that is most influential in today's music.