Crime, Punishment, and Video Games

Crime, Punishment, and Video Games
Title Crime, Punishment, and Video Games PDF eBook
Author Kristine Levan
Publisher Rowman & Littlefield
Pages 236
Release 2022-11-22
Genre Social Science
ISBN 1793613389

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Moving beyond discussions of potential linkages between violence and video games, Crime, Punishment, and Video Games examines a broad range of issues related to the representation of crime and deviance within video games and the video game subculture. The context of justice is discussed with respect to traditional criminal justice agencies, but also expanded throughout to include issues related to social justice. The text also presents the potential cultural, social, and economic impact of video games. Considering the significant number of video game players, from casual to competitive players, these issues have become even more salient in recent years. Regardless of whether someone considers themselves a gamer, video games are undoubtedly relevant to modern society, and this text discusses how the shift in gaming has impacted our perceptions of deviance, crime, and justice. The authors explore past, present and future manifestations of these connections, considering how the game industry, policy makers, and researchers can work toward a better understanding of how and why video games are an important area of study for criminologists and sociologists, and how games will present new promises and challenges in the years to come.

The Oxford Handbook of Digital Technologies and Mental Health

The Oxford Handbook of Digital Technologies and Mental Health
Title The Oxford Handbook of Digital Technologies and Mental Health PDF eBook
Author Marc N. Potenza
Publisher Oxford University Press, USA
Pages 517
Release 2020
Genre Medical
ISBN 0190218053

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"This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--

Video Games, Violence, and Crime

Video Games, Violence, and Crime
Title Video Games, Violence, and Crime PDF eBook
Author Patricia D. Netzley
Publisher
Pages
Release 2015
Genre Crime
ISBN 9781601527530

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Although polls have shown that more than half of Americans believe there is a link between violent video games and violent behavior, experts disagree on whether such a link exists or, if it does, to what degree. This book examines the ways in which video games might impact crime, particularly in regard to violent acts.

Violence in Video Games

Violence in Video Games
Title Violence in Video Games PDF eBook
Author Diane Marczely Gimpel
Publisher ABDO Publishing Company
Pages 50
Release 2013-01-01
Genre Juvenile Nonfiction
ISBN 1624010407

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Violence in Video Games provides a balanced look at a hot-button topic. Discover the controversy over whether video game violence affects players and crime statistics, as well as the history of video games, ratings systems, and the First Amendment. Full-color photos, a glossary, an index, sidebars, primary source documents, and other creative content enhance the book. It also includes prompts and activities that directly engage students in developing the reading, writing, and critical thinking skills required by the Common Core standards. This well-researched title has a credentialed content consultant and aligns with Common Core and state standards. Aligned to Common Core Standards and correlated to state standards. Core Library is an imprint of Abdo Publishing, a division of ABDO.

Video Games, Crime, and Control

Video Games, Crime, and Control
Title Video Games, Crime, and Control PDF eBook
Author Kevin F. Steinmetz
Publisher Taylor & Francis
Pages 176
Release 2024-09-09
Genre Games & Activities
ISBN 1040087639

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Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

Violent Video Game Effects on Children and Adolescents

Violent Video Game Effects on Children and Adolescents
Title Violent Video Game Effects on Children and Adolescents PDF eBook
Author Craig A. Anderson
Publisher Oxford University Press
Pages 200
Release 2007-01-11
Genre Psychology
ISBN 0195345568

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Crime, Punishment, and Mental Illness

Crime, Punishment, and Mental Illness
Title Crime, Punishment, and Mental Illness PDF eBook
Author Patricia Erickson
Publisher Rutgers University Press
Pages 240
Release 2008-07-18
Genre Social Science
ISBN 0813545080

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Hundreds of thousands of the inmates who populate the nation's jails and prison systems today are identified as mentally ill. Many experts point to the deinstitutionalization of mental hospitals in the 1960s, which led to more patients living on their own, as the reason for this high rate of incarceration. But this explanation does not justify why our society has chosen to treat these people with punitive measures. In Crime, Punishment, and Mental Illness, Patricia E. Erickson and Steven K. Erickson explore how societal beliefs about free will and moral responsibility have shaped current policies and they identify the differences among the goals, ethos, and actions of the legal and health care systems. Drawing on high-profile cases, the authors provide a critical analysis of topics, including legal standards for competency, insanity versus mental illness, sex offenders, psychologically disturbed juveniles, the injury and death rates of mentally ill prisoners due to the inappropriate use of force, the high level of suicide, and the release of mentally ill individuals from jails and prisons who have received little or no treatment.