Creative Genius in Technology

Creative Genius in Technology
Title Creative Genius in Technology PDF eBook
Author Greg Wientjes
Publisher Lulu.com
Pages 337
Release 2011-04-01
Genre Education
ISBN 1458371182

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From the 'Fathers' of the Internet, Vint Cerf and Bob Kahn, to National Medal of Technology winners, Ray Kurzweil and Bob Metcalfe, listen to stories from the lives of modern day geniuses. Find out how mentors and educators inspired these geniuses to believe in their own powers of the mind and achieve their dreams in technology creativity. In these stories, you will discover that these geniuses are not so different than you. With hard work, the right type of education and a bit of happenstance, you too can achieve the massive levels of creativity and impact on the world these geniuses attained. Change the world! Make a difference! Listen to the stories within this book and discover your own genius within just waiting to escape and shine for the world.

Technology and Creativity

Technology and Creativity
Title Technology and Creativity PDF eBook
Author Subrata Dasgupta
Publisher Oxford University Press, USA
Pages 264
Release 1996
Genre Computers
ISBN

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Taking readers on a fascinating tour through the history of modern technology and the nature of human creativity, Dasgupta offers a brilliant, groundbreaking exploration of how cognitive psychology can shed light on the technological mind. With its rare combination of an intimate, often conversational writing style and clear expositions of difficult concepts, the book will be of interest to all who have pondered the nature of human creativity. 16 illustrations.

Creative Genius

Creative Genius
Title Creative Genius PDF eBook
Author Peter Fisk
Publisher John Wiley & Sons
Pages 404
Release 2011-03-07
Genre Business & Economics
ISBN 1841127892

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Time and space. Genetics and robotics. Education and fashion. Possibilities limited only by our imaginations. The future is yours to create. Could you be the Leonardo da Vinci of our times? Most ideas are incremental, quickly copied and suffocated by conventions. "Future back" thinking starts with stretching possibilities then makes them a reality "now forward". The best ideas emerge by seeing what everyone has seen, and thinking like nobody else. Newness occurs in the margins not the mainstream. Solutions emerge through powerful fusions of the best ideas into practical, useful concepts. Creative people rise up. Visionaries, border crossers and game changers. Engage your right brain, open your eyes, think more holistically... intuition rules. From Apple to Blackberry, GE to Google, innovative companies stand out from the crowd not so much for their exceptional products, despite what one might assume, but for the way they challenge conventions, redefine markets, and change consumer expectations. Apple didn't just create the iPod; it envisioned the future of music and then made a product to service that future. And the same holds true for every highly innovative company. In Creative Genius, Peter Fisk presents ten tracks for innovation and provides business blueprints for making that innovation happen. Creative Genius is inspired by the imagination and perspective of Leonardo da Vinci, in order to drive creativity, design and innovation in more radical and powerful ways. It includes practical tools ranging from scenario planning and context reframing to accelerated innovation and market entry, plus 50 tracks, 25 tools, and 50 inspiring case studies. Creative Genius is "the best and last" in the Genius series by bestselling author Peter Fisk. Others include Business Genius, Marketing Genius and Customer Genius.

Exceptional Creativity in Science and Technology

Exceptional Creativity in Science and Technology
Title Exceptional Creativity in Science and Technology PDF eBook
Author Andrew Robinson
Publisher Templeton Foundation Press
Pages 273
Release 2013-02-22
Genre Science
ISBN 1599474301

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In the evolution of science and technology, laws governing exceptional creativity and innovation have yet to be discovered. In his influential study The Structure of Scientific Revolutions, the historian Thomas Kuhn noted that the final stage in a scientific breakthrough such as Albert Einstein’s theory of relativity—the most crucial step—was “inscrutable.” The same is still true half a century later. Yet, there has been considerable progress in understanding many stages and facets of exceptional creativity and innovation. In Exceptional Creativity in Science and Technology, editor Andrew Robinson gathers diverse contributors to explore this progress. This new collection arises from a symposium with the same title held at the Institute for Advanced Study (IAS) in Princeton. Organized by the John Templeton Foundation, the symposium had the late distinguished doctor and geneticist Baruch S. Blumberg as its chair. At the same time, its IAS host was the well-known physicist Freeman J. Dyson—both of whom have contributed chapters to the book. In addition to scientists, engineers, and an inventor, the book’s fifteen contributors include an economist, entrepreneurs, historians, and sociologists, all working at leading institutions, including Bell Laboratories, Microsoft Research, Oxford University, Princeton University, and Stanford University. Each contributor brings a unique perspective to the relationships between exceptional scientific creativity and innovation by individuals and institutions. The diverse list of disciplines covered, the high-profile contributors (including two Nobel laureates), and their fascinating insights into this overarching question—how exactly do we make breakthroughs?—will make this collection of interest to anyone involved with the creative process in any context. Still, it will especially appeal to readers in scientific and technological fields.

Computers and Creativity

Computers and Creativity
Title Computers and Creativity PDF eBook
Author Jon McCormack
Publisher Springer Science & Business Media
Pages 441
Release 2012-08-21
Genre Computers
ISBN 3642317278

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This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Group Genius

Group Genius
Title Group Genius PDF eBook
Author Keith Sawyer
Publisher Basic Books
Pages 296
Release 2017-05-16
Genre Business & Economics
ISBN 0465093582

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"A fascinating account of human experience at its best." -- Mihá Csízentmihái, author of Flow Creativity has long been thought to be an individual gift, best pursued alone; schools, organizations, and whole industries are built on this idea. But what if the most common beliefs about how creativity works are wrong? Group Genius tears down some of the most popular myths about creativity, revealing that creativity is always collaborative -- even when you're alone. Sharing the results of his own acclaimed research on jazz groups, theater ensembles, and conversation analysis, Keith Sawyer shows us how to be more creative in collaborative group settings, how to change organizational dynamics for the better, and how to tap into our own reserves of creativity.

Becoming a Creative Genius {again}

Becoming a Creative Genius {again}
Title Becoming a Creative Genius {again} PDF eBook
Author Carl Nordgren
Publisher Light Messages Publishing
Pages 117
Release 2016-07-22
Genre Self-Help
ISBN 1611532175

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Becoming a Creative Genius {again} makes the case that we are all born creative and entrepreneurial geniuses, then shows you how to become the most creatively entrepreneurial version of yourself you can be. And is there a part of your life that won’t improve when that happens? Those attending Nordgren’s workshops comment that his content prepares them to get the most out of: Agile software development, Design thinking, Lean start-up methodology, and Corporate innovation processes. Nordgren’s content, organized as The Generative Way matrix, will improve your ability to get the most out of these tools as you grow your creative capacity and develop your entrepreneurial instincts. Tom Triumph, CEO of Orbital Environments says that “Becoming a Creative Genius {Again}” is important. It reminds us of the inherent ability each of us had as children to imagine, play and create. More importantly, it provides numerous lessons and exercises to help us rediscover and rekindle those likely now underutilized characteristics. In today’s dynamic world, our creativity is critical to thriving and contributing. Read this book and rediscover your creative genius {again}.