Creating the Computer

Creating the Computer
Title Creating the Computer PDF eBook
Author Kenneth Flamm
Publisher Brookings Institution Press
Pages 306
Release 2010-12-01
Genre Business & Economics
ISBN 9780815707219

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The development of the first electronic digital computers in the 1940s signaled the beginning of a new and distinctive type of industry—an industry marked by competition through innovation, and by the large percentage of revenues spent on research and development. Written as a companion volume to Targeting the Computer: Government Support and International Competition, this comprehensive volume provides a new understanding to the complex forces that have shaped the computer industry during the past four decades. Kenneth Flamm identifies the origins of technologies important to the creation of computers and traces the roots of individual technologies to the specific research groups and programs responsible for major advances. He evaluates the impact of these innovations on industrial competition and argues that the emergence of specialization and product differentiation in the 1950s and the compatibility and standards in the mid-1960s were key factors defining this competition. Flamm also identifies the various market strategies adopted in later decades to challenge an industry leader, strategies linked to the entry and exit of individual firms. In addition to the effects of technology and internal industry developments, international competition and national policies on technology, trade, and investment shaped the evolution of this new industry. Flamm documents the role of government support for technology in the United States, Western Europe, and Japan and describes the critical technological and economic links between national and international markets. Finally, he links these strategies, technological trends, and national policies to one another and shows how they continue to influence current developments in the computer industry.

Build a Computer from Scratch

Build a Computer from Scratch
Title Build a Computer from Scratch PDF eBook
Author Jeff Heaton
Publisher Heaton Research, Inc.
Pages 214
Release 2006-06
Genre Computers
ISBN 0977320626

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Building a computer system lets users get exactly the computer system that they need. This book takes them through all of the steps to create a powerful computer system. Includes 120+ photographs to guide readers through the process. (Computer Books)

Build Your Own Computer

Build Your Own Computer
Title Build Your Own Computer PDF eBook
Author Richard Whipple
Publisher
Pages 220
Release 2019-06-03
Genre
ISBN 9781071252291

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In this book, I begin with first principles (AND, OR, and NOT logic) and carry out a basic computer design finishing with a working computer using a Field Programmable Gate Array. A knowledge of computer science or electronics is not needed to follow along. Each step will rely on supplied information and simple reasoning. Whether novice or computer professional, knowing how a computer works allows you to take full advantage of its capabilities.

The Elements of Computing Systems

The Elements of Computing Systems
Title The Elements of Computing Systems PDF eBook
Author Noam Nisan
Publisher
Pages 343
Release 2008
Genre Computers
ISBN 0262640686

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This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer
Title Creating Adventure Games on Your Computer PDF eBook
Author Tim Hartnell
Publisher
Pages 212
Release 1984
Genre Games & Activities
ISBN 9780345318831

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Ideas That Created the Future

Ideas That Created the Future
Title Ideas That Created the Future PDF eBook
Author Harry R. Lewis
Publisher MIT Press
Pages 518
Release 2021-02-02
Genre Computers
ISBN 026236221X

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Classic papers by thinkers ranging from from Aristotle and Leibniz to Norbert Wiener and Gordon Moore that chart the evolution of computer science. Ideas That Created the Future collects forty-six classic papers in computer science that map the evolution of the field. It covers all aspects of computer science: theory and practice, architectures and algorithms, and logic and software systems, with an emphasis on the period of 1936-1980 but also including important early work. Offering papers by thinkers ranging from Aristotle and Leibniz to Alan Turing and Nobert Wiener, the book documents the discoveries and inventions that created today's digital world. Each paper is accompanied by a brief essay by Harry Lewis, the volume's editor, offering historical and intellectual context.

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics
Title Design, Animate, and Create with Computer Graphics PDF eBook
Author Max Wainewright
Publisher
Pages 42
Release 2017-08
Genre Juvenile Nonfiction
ISBN 168297166X

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This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!