Creating the Coding Generation in Primary Schools

Creating the Coding Generation in Primary Schools
Title Creating the Coding Generation in Primary Schools PDF eBook
Author Steve Humble
Publisher Routledge
Pages 406
Release 2017-09-14
Genre Education
ISBN 1134797885

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Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross-curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as CoderDojo and Girls Learning Code. Key topics explored include: what we mean by ‘coding’ understanding and teaching computational thinking building pupils’ passion for and confidence with technologies artificial intelligence systems how gender impacts on coding STEM learning and Computer Science using Minecraft to improve pupil engagement fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

Creating the Coding Generation in Primary Schools

Creating the Coding Generation in Primary Schools
Title Creating the Coding Generation in Primary Schools PDF eBook
Author Steve Humble
Publisher
Pages 240
Release 2017-09-25
Genre Computers
ISBN 9781315545813

Download Creating the Coding Generation in Primary Schools Book in PDF, Epub and Kindle

Creating the Coding Generation in Primary Schools sets out the what, why and how of coding. Written by industry innovators and experts, it shows how you can bring the world of coding to your primary school practice. It is packed with a range of inspirational ideas for the cross curricular teaching of coding, from demystifying algebra in maths, to teaching music, to designing digital storytelling, as well as an insight into the global movement of free coding clubs for young people such as Coderdojoand Girls Learning Code. Key topics explored include: What we mean by 'coding' Understanding and teaching computational thinking Building pupils' passion for and confidence with technologies Artificial intelligence systems How gender impacts on coding STEM learning and Computer Science Using Minecraft to improve pupil engagement Fun projects using a Raspberry Pi. Designed to be read from cover to cover or dipped into for ideas and advice, Creating the Coding Generation in Primary Schools offers all teachers a deeper knowledge and understanding of coding that will help them support and inspire the coding generation. It is cool to code!

Maker Literacies and Maker Identities in the Digital Age

Maker Literacies and Maker Identities in the Digital Age
Title Maker Literacies and Maker Identities in the Digital Age PDF eBook
Author Cheryl A. McLean
Publisher Routledge
Pages 218
Release 2020-11-18
Genre Education
ISBN 1000222764

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This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

Information and Communication Technology and Applications

Information and Communication Technology and Applications
Title Information and Communication Technology and Applications PDF eBook
Author Sanjay Misra
Publisher Springer Nature
Pages 746
Release 2021-02-13
Genre Computers
ISBN 3030691438

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This book constitutes revised selected papers from the Third International Conference on Information and Communication Technology and Applications, ICTA 2020, held in Minna, Nigeria, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 67 full papers were carefully reviewed and selected from 234 submissions. The papers are organized in the topical sections on Artificial Intelligence, Big Data and Machine Learning; Information Security Privacy and Trust; Information Science and Technology.

The Oxford Handbook of Technology and Music Education

The Oxford Handbook of Technology and Music Education
Title The Oxford Handbook of Technology and Music Education PDF eBook
Author S. Alex Ruthmann
Publisher Oxford University Press
Pages 737
Release 2017-07-06
Genre Music
ISBN 0190655100

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Few aspects of daily existence are untouched by technology. Learning and teaching music are no exceptions and arguably have been impacted as much or more than other areas of life. Digital technologies have come to affect music learning and teaching in profound ways, influencing how we create, listen, share, consume, interact, and conceptualize musical practices and the musical experience. For a discipline as entrenched in tradition as music education, this has brought forth myriad views on what does and should constitute music learning and teaching. To tease out and elucidate some of the salient problems, interests, and issues, The Oxford Handbook of Technology and Music Education critically situates technology in relation to music education from a variety of perspectives: historical; philosophical; socio-cultural; pedagogical; musical; economic; policy, organized around four broad themes: Emergence and Evolution; Locations and Contexts: Social and Cultural Issues; Experiencing, Expressing, Learning and Teaching; and Competence, Credentialing, and Professional Development. Chapters from a highly diverse group of junior and senior scholars provide analyses of technology and music education through intersections of gender, theoretical perspective, geographical distribution, and relationship to the field. The Oxford Handbook of Technology and Music Education's dedication to diversity and forward-facing discussion promotes contrasting perspectives and conversational voices rather than reinforce traditional narratives and prevailing discourses.

Design, User Experience, and Usability: Users and Interactions

Design, User Experience, and Usability: Users and Interactions
Title Design, User Experience, and Usability: Users and Interactions PDF eBook
Author Aaron Marcus
Publisher Springer
Pages 728
Release 2015-07-20
Genre Computers
ISBN 3319208985

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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.

100 Ideas for Primary Teachers: Computing

100 Ideas for Primary Teachers: Computing
Title 100 Ideas for Primary Teachers: Computing PDF eBook
Author Steve Bunce
Publisher Bloomsbury Publishing
Pages 145
Release 2015-08-27
Genre Education
ISBN 1472915011

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No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!