Creating Adventure Games for Teens

Creating Adventure Games for Teens
Title Creating Adventure Games for Teens PDF eBook
Author Jason Darby
Publisher
Pages 349
Release 2013
Genre Computer adventure games
ISBN 9781305380745

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This book shows how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games. Whether you're an experienced programmer or are just getting started, this book will teach you all you need to know about adventure games.

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!
Title Make Your Own PuzzleScript Games! PDF eBook
Author Anna Anthropy
Publisher No Starch Press
Pages 185
Release 2019-11-12
Genre Juvenile Nonfiction
ISBN 1593279442

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Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

The Minds Behind Adventure Games

The Minds Behind Adventure Games
Title The Minds Behind Adventure Games PDF eBook
Author Patrick Hickey, Jr.
Publisher McFarland
Pages 237
Release 2020-01-03
Genre Games & Activities
ISBN 1476638470

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Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Teen Games Rule!

Teen Games Rule!
Title Teen Games Rule! PDF eBook
Author Julie Scordato
Publisher Bloomsbury Publishing USA
Pages 159
Release 2013-11-12
Genre Language Arts & Disciplines
ISBN 1598847058

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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

ActionScript 3.0 Game Programming University

ActionScript 3.0 Game Programming University
Title ActionScript 3.0 Game Programming University PDF eBook
Author Gary Rosenzweig
Publisher Pearson Education
Pages 823
Release 2011-01-13
Genre Computers
ISBN 0132678861

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Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create games, and upgraders from ActionScript 1.0/2.0. Includes a chapter on developing games in Flash for the iPhone! Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising. The first edition earned widespread raves; Rosenzweig has now updated it with seven brand-new games that teach even more valuable ActionScript 3.0 skills and techniques. You will first learn how Flash and ActionScript 3.0 work together, the elements of an ActionScript program, and how to build a basic game framework with ActionScript. Next, Rosenzweig walks you through building the full spectrum of ActionScript games, including brain games, animation-based games, picture puzzles, games based on direction and movement, casual games, word games, Q and A games, action games, game worlds, and more. This edition adds new chapters on card games and 3D games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and two other new projects.

Game Development and Production

Game Development and Production
Title Game Development and Production PDF eBook
Author Erik Bethke
Publisher Wordware Publishing, Inc.
Pages 436
Release 2003
Genre Business & Economics
ISBN 1556229518

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A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design
Title Understanding Kids, Play, and Interactive Design PDF eBook
Author Mark Schlichting
Publisher CRC Press
Pages 747
Release 2019-09-23
Genre Computers
ISBN 0429664834

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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds