Create Computer Games
Title | Create Computer Games PDF eBook |
Author | Patrick McCabe |
Publisher | John Wiley & Sons |
Pages | 258 |
Release | 2017-11-30 |
Genre | Juvenile Nonfiction |
ISBN | 1119404223 |
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game
Basic Computer Games
Title | Basic Computer Games PDF eBook |
Author | David H. Ahl |
Publisher | |
Pages | 185 |
Release | 1981 |
Genre | BASIC (Computer program language) |
ISBN |
Create Computer Games with Scratch
Title | Create Computer Games with Scratch PDF eBook |
Author | Kevin Wood |
Publisher | Lerner Publications (Tm) |
Pages | 36 |
Release | 2018 |
Genre | Juvenile Nonfiction |
ISBN | 154152439X |
Build your Scratch skills by learning how to create action-packed computer games! Try ready-made blocks of code to produce simple projects and use them as inspiration and models for your own ideas.
Get Coding 2! Build Five Computer Games Using HTML and JavaScript
Title | Get Coding 2! Build Five Computer Games Using HTML and JavaScript PDF eBook |
Author | David Whitney |
Publisher | Candlewick |
Pages | 225 |
Release | 2019-09-24 |
Genre | Juvenile Nonfiction |
ISBN | 1536205419 |
Ready to learn how to code a game? Get an introduction to programming with this fun and accessible guide. Learn HTML and JavaScript. Design and build five interactive computer games. Create cool graphics. Code simple artificial intelligence. This appealing guide, covering essential coding concepts, offers an ideal introduction to all these activities and more. By following simple step-by-step instructions and completing five exciting missions, aspiring programmers are invited to code well-known games such as tic-tac-toe and table tennis, then customize their projects to test their skills.
Computer Games
Title | Computer Games PDF eBook |
Author | Blair Carter |
Publisher | Nova Publishers |
Pages | 182 |
Release | 2002 |
Genre | Games & Activities |
ISBN | 9781590335260 |
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
The Ethics of Computer Games
Title | The Ethics of Computer Games PDF eBook |
Author | Miguel Sicart |
Publisher | MIT Press |
Pages | 273 |
Release | 2011-08-19 |
Genre | Social Science |
ISBN | 0262261537 |
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.
The Design and Use of Simulation Computer Games in Education
Title | The Design and Use of Simulation Computer Games in Education PDF eBook |
Author | |
Publisher | BRILL |
Pages | 312 |
Release | 2007-01-01 |
Genre | Education |
ISBN | 908790312X |
"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University