Crafting Stories for Virtual Reality

Crafting Stories for Virtual Reality
Title Crafting Stories for Virtual Reality PDF eBook
Author Melissa Bosworth
Publisher Routledge
Pages 269
Release 2018-11-09
Genre Language Arts & Disciplines
ISBN 1351584375

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We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling—virtual reality, augmented reality and mixed reality—to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.

Storytelling for Virtual Reality

Storytelling for Virtual Reality
Title Storytelling for Virtual Reality PDF eBook
Author John Bucher
Publisher Taylor & Francis
Pages 346
Release 2017-07-06
Genre Art
ISBN 1351809253

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Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Virtual Reality Cinema

Virtual Reality Cinema
Title Virtual Reality Cinema PDF eBook
Author Eric R. Williams
Publisher Routledge
Pages 274
Release 2021-02-17
Genre Performing Arts
ISBN 1000341933

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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium. Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform. Virtual Reality Cinema will prepare you to approach your own cine-VR projects via: Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects; More than a hundred photos and illustrations to explain complex concepts; Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD; New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium. This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.

Cinematic Virtual Reality

Cinematic Virtual Reality
Title Cinematic Virtual Reality PDF eBook
Author Kath Dooley
Publisher Springer Nature
Pages 146
Release 2021-04-27
Genre Art
ISBN 3030721477

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With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author’s practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.

Human Factors in Virtual Environments and Game Design

Human Factors in Virtual Environments and Game Design
Title Human Factors in Virtual Environments and Game Design PDF eBook
Author Tareq Z. Ahram • Christianne S. Falcão
Publisher AHFE International
Pages 293
Release 2022-07-24
Genre Technology & Engineering
ISBN 1958651265

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Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

A Big Surprise for Little Card

A Big Surprise for Little Card
Title A Big Surprise for Little Card PDF eBook
Author Charise Mericle Harper
Publisher Candlewick Press
Pages 41
Release 2016-02-09
Genre Fiction
ISBN 0763674850

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A quirky ode to spirit, identity, and the joy of having (or being) a library card.

Video Game Storytelling

Video Game Storytelling
Title Video Game Storytelling PDF eBook
Author Evan Skolnick
Publisher Watson-Guptill
Pages 210
Release 2014-12-02
Genre Games & Activities
ISBN 0385345836

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UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.