Course Notes: Practical guide to global illumination using photon mapping
Title | Course Notes: Practical guide to global illumination using photon mapping PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 2001 |
Genre | Computer graphics |
ISBN |
Course Notes: Practical guide to global illuminations using photon maps
Title | Course Notes: Practical guide to global illuminations using photon maps PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 2000 |
Genre | Computer graphics |
ISBN |
Vision, Modeling, and Visualization 2006
Title | Vision, Modeling, and Visualization 2006 PDF eBook |
Author | Leif Kobbelt |
Publisher | IOS Press |
Pages | 426 |
Release | 2006 |
Genre | Computers |
ISBN | 9783898380812 |
Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.
Rendering Techniques 2000
Title | Rendering Techniques 2000 PDF eBook |
Author | B. Peroche |
Publisher | Springer Science & Business Media |
Pages | 435 |
Release | 2013-11-11 |
Genre | Computers |
ISBN | 370916303X |
This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.
Rendering Techniques 2001
Title | Rendering Techniques 2001 PDF eBook |
Author | S.J. Gortler |
Publisher | Springer Science & Business Media |
Pages | 361 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3709162424 |
This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.
Point-Based Graphics
Title | Point-Based Graphics PDF eBook |
Author | Markus Gross |
Publisher | Elsevier |
Pages | 553 |
Release | 2011-05-04 |
Genre | Computers |
ISBN | 0080548822 |
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
Realistic Image Synthesis Using Photon Mapping
Title | Realistic Image Synthesis Using Photon Mapping PDF eBook |
Author | Henrik Wann Jensen |
Publisher | A K Peters/CRC Press |
Pages | 216 |
Release | 2001-07-18 |
Genre | Computers |
ISBN | 9781568811475 |
Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.