Course Notes: Math for SIGGRAPH
Title | Course Notes: Math for SIGGRAPH PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 1991 |
Genre | Computer graphics |
ISBN |
ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH
Title | ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH PDF eBook |
Author | |
Publisher | |
Pages | |
Release | 1989 |
Genre | Computer graphics |
ISBN |
Math for SIGGRAPH
Title | Math for SIGGRAPH PDF eBook |
Author | Ken Shoemake |
Publisher | |
Pages | |
Release | 1989 |
Genre | Computer graphics |
ISBN |
Course Notes
Title | Course Notes PDF eBook |
Author | |
Publisher | |
Pages | 200 |
Release | 1992 |
Genre | |
ISBN |
ACM SIGGRAPH '89 Course Notes
Title | ACM SIGGRAPH '89 Course Notes PDF eBook |
Author | |
Publisher | |
Pages | 64 |
Release | 1989 |
Genre | Computer graphics |
ISBN |
Essential Mathematics for Games and Interactive Applications
Title | Essential Mathematics for Games and Interactive Applications PDF eBook |
Author | James M. Van Verth |
Publisher | CRC Press |
Pages | 690 |
Release | 2008-05-19 |
Genre | Computers |
ISBN | 008087861X |
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Course Notes
Title | Course Notes PDF eBook |
Author | |
Publisher | |
Pages | 206 |
Release | 1993 |
Genre | Computer graphics |
ISBN |