Course Notes: Math for SIGGRAPH

Course Notes: Math for SIGGRAPH
Title Course Notes: Math for SIGGRAPH PDF eBook
Author
Publisher
Pages
Release 1991
Genre Computer graphics
ISBN

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ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH

ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH
Title ACM SIGGRAPH '89 Course Notes: Math for SIGGRAPH PDF eBook
Author
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Math for SIGGRAPH

Math for SIGGRAPH
Title Math for SIGGRAPH PDF eBook
Author Ken Shoemake
Publisher
Pages
Release 1989
Genre Computer graphics
ISBN

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Course Notes

Course Notes
Title Course Notes PDF eBook
Author
Publisher
Pages 200
Release 1992
Genre
ISBN

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ACM SIGGRAPH '89 Course Notes

ACM SIGGRAPH '89 Course Notes
Title ACM SIGGRAPH '89 Course Notes PDF eBook
Author
Publisher
Pages 64
Release 1989
Genre Computer graphics
ISBN

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Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications
Title Essential Mathematics for Games and Interactive Applications PDF eBook
Author James M. Van Verth
Publisher CRC Press
Pages 690
Release 2008-05-19
Genre Computers
ISBN 008087861X

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

Course Notes

Course Notes
Title Course Notes PDF eBook
Author
Publisher
Pages 206
Release 1993
Genre Computer graphics
ISBN

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