Course Notes: Global illumination in architecture and theater

Course Notes: Global illumination in architecture and theater
Title Course Notes: Global illumination in architecture and theater PDF eBook
Author
Publisher
Pages
Release 1996
Genre Computer graphics
ISBN

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SIGGRAPH 96

SIGGRAPH 96
Title SIGGRAPH 96 PDF eBook
Author Ian Ashdown
Publisher
Pages
Release 1996
Genre Architecture
ISBN

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Global illumination techniques such as Monte Carlo ray tracing and radiosity enable to accurately model lighting designs and create realistic renderings for architectural, theater and stage, and entertainment applications. This course reviews these techniques.

Course Notes: Global illumination

Course Notes: Global illumination
Title Course Notes: Global illumination PDF eBook
Author
Publisher
Pages
Release 1992
Genre Computer graphics
ISBN

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Course Notes: Practical guide to global illumination using photon mapping

Course Notes: Practical guide to global illumination using photon mapping
Title Course Notes: Practical guide to global illumination using photon mapping PDF eBook
Author
Publisher
Pages
Release 2001
Genre Computer graphics
ISBN

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Course Notes: Advanced global illumination

Course Notes: Advanced global illumination
Title Course Notes: Advanced global illumination PDF eBook
Author
Publisher
Pages
Release 2001
Genre Computer graphics
ISBN

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Course Notes

Course Notes
Title Course Notes PDF eBook
Author
Publisher
Pages 316
Release 1995
Genre Computer graphics
ISBN

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Advanced Global Illumination

Advanced Global Illumination
Title Advanced Global Illumination PDF eBook
Author Philip Dutre
Publisher CRC Press
Pages 293
Release 2018-10-24
Genre Computers
ISBN 1315359871

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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.