Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
Title | Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF eBook |
Author | Michelle M. Fernandez |
Publisher | Packt Publishing Ltd |
Pages | 372 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 1783559357 |
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.
Corona SDK Mobile Game Development: Beginner's Guide - Second Edition
Title | Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF eBook |
Author | Michelle M. Fernandez |
Publisher | |
Pages | 372 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 9781783559343 |
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Android NDK: Beginner's Guide - Second Edition
Title | Android NDK: Beginner's Guide - Second Edition PDF eBook |
Author | Sylvain Ratabouil |
Publisher | Packt Publishing Ltd |
Pages | 494 |
Release | 2015-04-28 |
Genre | Computers |
ISBN | 1783989653 |
Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.
Corona SDK Mobile Game Development
Title | Corona SDK Mobile Game Development PDF eBook |
Author | Michelle M. Fernandez |
Publisher | Packt Publishing Ltd |
Pages | 678 |
Release | 2012-01-01 |
Genre | Computers |
ISBN | 1849691894 |
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Corona SDK Hotshot
Title | Corona SDK Hotshot PDF eBook |
Author | Nevin Flanagan |
Publisher | Packt Publishing |
Pages | 334 |
Release | 2013 |
Genre | Computers |
ISBN | 9781849694308 |
Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.This book is for users who already have completed at least one simple app using Corona and are familiar with mobile development using another platform and have done Lua programming in another context. Knowledge of the basic functions of Corona routines, as well as an understanding of the Lua programming language's syntax and common libraries, is assumed throughout.
Beginning Android Games
Title | Beginning Android Games PDF eBook |
Author | Mario Zechner |
Publisher | Apress |
Pages | 619 |
Release | 2016-12-08 |
Genre | Computers |
ISBN | 1484204727 |
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Swift Game Development
Title | Swift Game Development PDF eBook |
Author | Siddharth Shekar |
Publisher | Packt Publishing Ltd |
Pages | 435 |
Release | 2018-09-28 |
Genre | Computers |
ISBN | 1788472802 |
Embrace the mobile gaming revolution by creating popular iOS games with Swift 4.2 Key FeaturesLearn to create games for iPhone and iPad with the latest Swift Programming languageUnderstand the fundamental concepts of game development like game physics, camera action, sprites, controls, among othersBuild Augmented reality games using ARKit for true performanceBook Description Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store. What you will learnDeliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKitSet up a scene using the new capabilities of the scene editor and custom classesMaximize gameplay with little-known tips and strategies for fun, repeatable actionMake use of animations, graphics, and particles to polish your gameUnderstand the current mobile monetization landscapeIntegrate your game with Game CenterDevelop 2D and 3D Augmented Reality games using Apple's new ARKit frameworkPublish your game to the App StoreWho this book is for If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.