Confidence-building Activites for Minecrafters
Title | Confidence-building Activites for Minecrafters PDF eBook |
Author | Erin Falligant |
Publisher | |
Pages | 64 |
Release | 2020 |
Genre | Computer games |
ISBN |
Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and other adventures -- all centered in Minecrafting themes -- help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love.
Teaching Social Skills to Children with Autism Using Minecraft®
Title | Teaching Social Skills to Children with Autism Using Minecraft® PDF eBook |
Author | Raelene Dundon |
Publisher | Jessica Kingsley Publishers |
Pages | 226 |
Release | 2019-02-21 |
Genre | Psychology |
ISBN | 1784508381 |
This comprehensive and accessible guide contains everything that needs to be known in order to set up and run a Minecraft® Social Group for children with autism spectrum disorders. Minecraft®, often described as 'digital Lego', provides an ideal forum to help children with autism and related conditions to develop social and communication skills. This book offers guidance on how to use the game to support the learning of social and emotional concepts such as having a conversation, showing interest in others and understanding another person's point of view. With over 150 pages of photocopiable and downloadable session plans, visuals and handouts, this manual is essential reading for professionals working with autism who are interested in introducing Minecraft® to support social skill development in their students.
Confidence-Building Activities for Minecrafters
Title | Confidence-Building Activities for Minecrafters PDF eBook |
Author | Sky Pony Press |
Publisher | Sky Pony |
Pages | 64 |
Release | 2020-10-27 |
Genre | Juvenile Nonfiction |
ISBN | 9781510761902 |
More than 50 activities to help kids level up their self-esteem! Grow their self-esteem and social skills with this activity book for kids who love Minecraft and gaming. Fun challenges, mini games, and fill-in-the-blank adventures—all centered in Minecrafting themes—help kids see their strengths and teach them how to reach out to friends, family, school, and community. With skill-building puzzles and games and colorful illustrations, kids will find the encouragement they need through the Minecraft characters and world they love. Gamers gain confidence through activities that feel like play Social skill-building games help kids feel stronger and more empowered in the real world Every page gives kids a self-esteem boost and teaches them how to troubleshoot real life problems For kids who feel more comfortable gaming, Confidence-Building Activities for Minecrafters offers kids the building blocks they need to feel confident in who they are and what they can do in real life.
Unofficial Minecraft Life Hacks Lab for Kids
Title | Unofficial Minecraft Life Hacks Lab for Kids PDF eBook |
Author | Adam Clarke |
Publisher | Quarry Books |
Pages | 147 |
Release | 2019-07-02 |
Genre | Juvenile Nonfiction |
ISBN | 163159723X |
In Unofficial Minecraft Life Hacks Lab for Kids, Adam Clarke (aka Wizard Keen) and Victoria Bennett offer projects and gameplay that will guide you to make great choices as a player and a person. Minecraft is an amazing game that stimulates your creativity as you build whatever you can imagine, but it’s also great for learning about how to be a good citizen and mining positive connections with other players—in-game, elsewhere online, and in real life. With this book, you’ll learn about: How to set good gaming ground rules, collaborate, and resolve conflicts. Online resources, servers, and organizations that promote and guide positive play. Minecraft projects that promote and guide positive play and positive digital citizenship. Make every build a block party by learning to think critically, behave safely, and participate responsibly with Unofficial Minecraft Life Hacks Lab for Kids! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Using Computers Games across the Curriculum
Title | Using Computers Games across the Curriculum PDF eBook |
Author | Karen Anderson |
Publisher | Bloomsbury Publishing |
Pages | 114 |
Release | 2013-05-30 |
Genre | Education |
ISBN | 1441136193 |
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Group Activities for Social Emotional Learning using Sketch Comedy and Improv Games
Title | Group Activities for Social Emotional Learning using Sketch Comedy and Improv Games PDF eBook |
Author | Shawn Amador |
Publisher | Jessica Kingsley Publishers |
Pages | 146 |
Release | 2023-02-21 |
Genre | Social Science |
ISBN | 1839972939 |
Children with strong social-emotional skills are better able to cope with everyday challenges and benefit academically, professionally, and socially. But the benefits that can be derived from these skills can only be seen if children are given the opportunity to develop them. This accessible guide helps teach children to participate in social-emotional learning. Offering fun group activities including social skill-based improv games, participant written plays, and basic plays that can be transformed using the creative minds of children themselves. To increase participant comfort levels with these activities, the book allows for a graduated exposure of techniques, starting with improv trust building and joint focus games, and progressing to improvisation and writing sketches. Featuring additional downloadable content, including worksheets and lesson plans for classroom use, this is the perfect companion for educators and therapists.
Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Title | Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF eBook |
Author | Lane, Carol-Ann |
Publisher | IGI Global |
Pages | 958 |
Release | 2022-01-07 |
Genre | Language Arts & Disciplines |
ISBN | 1799872734 |
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.