Computing in Smart Toys

Computing in Smart Toys
Title Computing in Smart Toys PDF eBook
Author Jeff K.T. Tang
Publisher Springer
Pages 166
Release 2017-08-10
Genre Computers
ISBN 331962072X

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The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

Smart Play Smart Toys

Smart Play Smart Toys
Title Smart Play Smart Toys PDF eBook
Author Stevanne Auerbach
Publisher Stevanne Auerbach
Pages 184
Release 2006-07
Genre Education
ISBN 0978554000

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We've all heard of IQ but do you know your child's PQ or Play Quotient? A child's ability to play does more than provide for fund and diversion; it is critical for his or her emotion and intellectual growth, an teaches everything from social skills to analytical thinking. For the developing mind of a child, learning to play is paramount--but is your child getting the most out of playtime? Stevanne Auerbach, Ph.D., more affectionately known as Dr. Toy has dedicated a lifetime to the importance of play and gives you specific advice on which toys to buy and what kind of games to play to emplower your child's overall development. You'll learn: How to become your child's play Tutor How play can strengthen maturity levels and confidence The pros, cons, and facts of gender specific toys Guideance for the gifted and special-needs child Plus practical advice on Evaluatin a toy's safety, learn which toy manufacturers Dr. Toy recommends Craft supplies you should always have on hand Dr Toy's 100 Best Children's Products And many more invaluable ways to make playtime a growing experience!

The Internet of Toys

The Internet of Toys
Title The Internet of Toys PDF eBook
Author Giovanna Mascheroni
Publisher Palgrave Macmillan
Pages 0
Release 2019-02-21
Genre Social Science
ISBN 9783030108977

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The Internet of Toys (IoToys) is a developing market within our Internet of Things (IoT) ecosystem. This book examines the rise of internet-connected toys and aims to anticipate the opportunities and risks of IoToys before their widespread diffusion. Contributors to this volume each provide a critical analysis of the design, production, regulation, representation and consumption of internet-connected toys. In order to address the theoretical, methodological and policy questions that arise from the study of these new playthings, and contextualise the diverse opportunities and challenges that IoToys pose to educators, families and children themselves, the chapters engage with notions of mediatization, datafication, robotification, connected and post-digital play. This timely engagement with a key transformation in children’s play will appeal to all readers interested in understanding the social uses and consequences of IoToys, and primarily to researchers and students in children and media, early childhood studies, media and communications, sociology, education, social psychology, law and design.

Human-Centric Smart Computing

Human-Centric Smart Computing
Title Human-Centric Smart Computing PDF eBook
Author Siddhartha Bhattacharyya
Publisher Springer Nature
Pages 703
Release
Genre
ISBN 9819977118

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Cloud Computing

Cloud Computing
Title Cloud Computing PDF eBook
Author Thomas Erl
Publisher Pearson Education
Pages 533
Release 2013
Genre Business & Economics
ISBN 0133387526

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This book describes cloud computing as a service that is "highly scalable" and operates in "a resilient environment". The authors emphasize architectural layers and models - but also business and security factors.

Smart Edge Computing

Smart Edge Computing
Title Smart Edge Computing PDF eBook
Author Rajdeep Chakraborty
Publisher John Wiley & Sons
Pages 276
Release 2024-02-21
Genre Computers
ISBN 139427758X

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This book pioneers the synergy between state-of-the-art edge computing technologies and the power of operations research. It comprehensively explores real-world applications, demonstrating how various operations' research techniques enhance edge computing’s efficiency, reliability and resource allocation. Innovative solutions for dynamic task scheduling, load balancing and data management, all tailored to the unique challenges of edge environments, are displayed. Starting with operation research methodologies with foundations, applications and research challenges in edge computing and an overview of digital education, this book continues with an exploration of applications in the health sector using IoT, intelligent payment procedures and performance measurement of edge computing, using edge computing and operation research. Smart or AI-based applications are also explored further on and the book ends with insight into ultralightweight and security protocols with solutions for IoT using blockchain.

How Smart Machines Think

How Smart Machines Think
Title How Smart Machines Think PDF eBook
Author Sean Gerrish
Publisher MIT Press
Pages 313
Release 2018-10-30
Genre Computers
ISBN 0262038404

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Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.