Computer Games and Immersive Entertainment
Title | Computer Games and Immersive Entertainment PDF eBook |
Author | Chrissie Scelsi |
Publisher | American Bar Association |
Pages | 0 |
Release | 2019 |
Genre | Games & Activities |
ISBN | 9781634251181 |
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Computers and Intellectual Property
Title | Computers and Intellectual Property PDF eBook |
Author | United States. Congress. House. Committee on the Judiciary. Subcommittee on Courts, Intellectual Property, and the Administration of Justice |
Publisher | |
Pages | 968 |
Release | 1991 |
Genre | Computers |
ISBN |
Software and Intellectual Property Protection
Title | Software and Intellectual Property Protection PDF eBook |
Author | Bernard A. Galler |
Publisher | Praeger |
Pages | 230 |
Release | 1995-05-23 |
Genre | Business & Economics |
ISBN |
How has the legal system used its traditional body of copyright and patent law to protect rights in computer software? The last 15 years have changed the entire landscape with regard to the creation and protection of software as intellectual property. Written by a computer expert with extensive participation in some of the most important software trials of the period, this book invites you to think critically about significant software issues and learn about the legal pitfalls surrounding software development in the industry today. The book is organized around various legal issues raised by both plaintiffs and defendants in copyright litigation, and the problems of the U.S. Patent & Trademark Office in dealing with the rapid proliferation of applications for software-related patents. The author explains important terms and concepts in software litigation such as infringement, substantial similarity, reverse engineering, the merger defense, and look and feel. A succinct, readable survey for computer professionals, nonlegal academics, and lawyers who need a fast summary of the critical issues and cases in software and intellectual property matters.
Patent Law for Computer Scientists
Title | Patent Law for Computer Scientists PDF eBook |
Author | Daniel Closa |
Publisher | Springer Science & Business Media |
Pages | 197 |
Release | 2010-02-03 |
Genre | Law |
ISBN | 3642050786 |
Patent laws are different in many countries, and inventors are sometimes at a loss to understand which basic requirements should be satisfied if an invention is to be granted a patent. This is particularly true for inventions implemented on a computer. While roughly a third of all applications (and granted patents) relate, in one way or another, to a computer, applications where the innovation mainly resides in software or in a business method are treated differently by the major patent offices in the US (USPTO), Japan (JPO), and Europe (EPO). The authors start with a thorough introduction into patent laws and practices, as well as in related intellectual property rights, which also explains the procedures at the USPTO, JPO and EPO and, in particular, the peculiarities in the treatment of applications centering on software or computers. Based on this theoretical description, next they present in a very structured way a huge set of case studies from different areas like business methods, databases, graphical user interfaces, digital rights management, and many more. Each set starts with a rather short description and claim of the "invention", then explains the arguments a legal examiner will probably have, and eventually refines the description step by step, until all the reservations are resolved. All of these case studies are based on real-world examples, and will thus give an inexperienced developer an idea about the required level of detail and description he will have to provide. Together, Closa, Gardiner, Giemsa and Machek have more than 70 years experience in the patent business. With their academic background in physics, electronic engineering, and computer science, they know about both the legal and the subject-based subtleties of computer-based inventions. With this book, they provide a guide to a patent examiner’s way of thinking in a clear and systematic manner, helping to prepare the first steps towards a successful patent application.
Computer Games and Virtual Worlds
Title | Computer Games and Virtual Worlds PDF eBook |
Author | Ross A. Dannenberg |
Publisher | American Bar Association |
Pages | 298 |
Release | 2010 |
Genre | Computers |
ISBN | 9781604427509 |
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.
Computer Software & Intellectual Property
Title | Computer Software & Intellectual Property PDF eBook |
Author | United States. Congress. Office of Technology Assessment |
Publisher | |
Pages | 44 |
Release | 1990 |
Genre | Computer software |
ISBN |
Intellectual Property Issues in Software
Title | Intellectual Property Issues in Software PDF eBook |
Author | National Research Council |
Publisher | National Academies Press |
Pages | 128 |
Release | 1991-02-01 |
Genre | Computers |
ISBN | 0309043441 |
Software is the product of intellectual creativity, but protection of the intellectual property residing in software is the subject of some controversy. This book captures a wide range of perspectives on the topic from industry, academe, and government, drawing on information presented at a workshop and forum.