Commuter Waiting Games
Title | Commuter Waiting Games PDF eBook |
Author | Hal Bowman |
Publisher | Quirk Books |
Pages | 102 |
Release | 2003 |
Genre | Crafts & Hobbies |
ISBN | 9781931686273 |
According to efficiency experts, the average commuter spends 45 minutes every day waiting for trains, sitting in traffic or hoofing it to his or her place of employment. By the time commuters take that last ride to meet the big guy in the sky, they'll have spent a full year travelling to and from their workplaces. Now there's an activity book to help frazzled commuters make the most of their time. Commuter Waiting Games teaches readers new sports (Airline Safety Card Volleyracket), group-participation activities (Airport Check-In Line Limbo), amazing weight-loss techniques (Commuter Train Calisthenics) and even techniques for tapping your inner muse (Traffic-Sign Haiku).
Computer Waiting Games
Title | Computer Waiting Games PDF eBook |
Author | Hal Bowman |
Publisher | |
Pages | 96 |
Release | 2002 |
Genre | Humor |
ISBN | 9781931686020 |
According to efficiency experts, the average computer user spends nine minutes every day waiting for files and web screens to download (that's 54 hours a year). Computer Waiting Games is a collection of how-to-projects, puzzles, games and activities to do while your computer toils away. This illustrated guide teaches the reader how to make a bird feeder out of floppy disks, lose weight with Printer Cable Calisthenics, compose a Touch-Tone Telephone symphony, master desk-chair yoga, and much, much more.With a few basic supplies and a working computer, anyone can turn online frustration into a fruitful venture.
Sid Meier's Memoir!: A Life in Computer Games
Title | Sid Meier's Memoir!: A Life in Computer Games PDF eBook |
Author | Sid Meier |
Publisher | W. W. Norton & Company |
Pages | 233 |
Release | 2020-09-08 |
Genre | Biography & Autobiography |
ISBN | 1324005882 |
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Space Time Play
Title | Space Time Play PDF eBook |
Author | Friedrich von Borries |
Publisher | Springer Science & Business Media |
Pages | 496 |
Release | 2007-09-14 |
Genre | Architecture |
ISBN | 376438414X |
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Microsoft XNA Game Studio 3.0 Unleashed
Title | Microsoft XNA Game Studio 3.0 Unleashed PDF eBook |
Author | Chad Carter |
Publisher | Pearson Education |
Pages | 903 |
Release | 2009-02-25 |
Genre | Computers |
ISBN | 0768688485 |
Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.
Wait Marketing
Title | Wait Marketing PDF eBook |
Author | Diana Derval |
Publisher | DervalResearch |
Pages | 248 |
Release | 2007 |
Genre | Business & Economics |
ISBN | 9789081184014 |
Simulations and Games for Transition and Change
Title | Simulations and Games for Transition and Change PDF eBook |
Author | Danny Saunders |
Publisher | Psychology Press |
Pages | 269 |
Release | 2000 |
Genre | Education |
ISBN | 0749433973 |
First Published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.