Computer Simulations in Science and Technology Studies

Computer Simulations in Science and Technology Studies
Title Computer Simulations in Science and Technology Studies PDF eBook
Author Petra Ahrweiler
Publisher Springer Science & Business Media
Pages 246
Release 2012-12-06
Genre Computers
ISBN 3642582702

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What is it about the structure and organisation of science and technology that has led to the spectacularly successful growth of knowledge during this century? This book explores this important and much debated question in an innovative way, by using computer simulations. The computer simulation of societies and social processes is a methodology which is rapidly becoming recognised for its potential in the social sciences. This book applies the tools of simulation systematically to a specific domain: science and technology studies. The book shows how computer simulation can be applied both to questions in the history and philosophy of science and to issues of concern to sociologists of science and technology. Chapters in the book demonstrate the use of simulation for clarifying the notion of creativity and for understanding the logical processes employed by eminent scientists to make their discoveries. The book begins with three introductory chapters. The first introduces simulation for the social sciences, surveying current work and explaining the advantages and pitfalls of this new methodology. The second and third chapters review recent work on theoretical aspects of social simulation, introducing fundamental concepts such as self organisation and complexity and relating these to the simulation of scientific discovery.

Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations
Title Learning Science Through Computer Games and Simulations PDF eBook
Author National Research Council
Publisher National Academies Press
Pages 174
Release 2011-04-12
Genre Education
ISBN 0309212669

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At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Computer Simulation of Polymeric Materials

Computer Simulation of Polymeric Materials
Title Computer Simulation of Polymeric Materials PDF eBook
Author Japan Association for Chemical Innovation
Publisher Springer
Pages 391
Release 2016-07-30
Genre Science
ISBN 9811008159

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This book is the first to introduce a mesoscale polymer simulation system called OCTA. With its name derived from "Open Computational Tool for Advanced material technology," OCTA is a unique software product, available without charge, that was developed in a project funded by Japanese government. OCTA contains a series of simulation programs focused on mesoscale simulation of the soft matter COGNAC, SUSHI, PASTA, NAPLES, MUFFIN, and KAPSEL. When mesoscale polymer simulation is performed, one may encounter many difficulties that this book will help to overcome. The book not only introduces the theoretical background and functions of each simulation engine, it also provides many examples of the practical applications of the OCTA system. Those examples include predicting mechanical properties of plastic and rubber, morphology formation of polymer blends and composites, the micelle structure of surfactants, and optical properties of polymer films. This volume is strongly recommended as a valuable resource for both academic and industrial researchers who work in polymer simulation.

Games and Simulations in Science Education

Games and Simulations in Science Education
Title Games and Simulations in Science Education PDF eBook
Author Henry Ellington
Publisher
Pages 224
Release 1981
Genre Education
ISBN

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During the last few years, a large number of science-based games, simulations and case studies have been developed, and these are now starting to be built into the curricula of our schools, colleges and universities. The use of such exercises seems certain to increase as more and more teachers, lecturers and curriculum designers become aware of their great potential. Until now, however, these developments have been hampered by the fact that there has been no basic text on science-based games, and no source book to whcih potential users could refer to find out what exercises were available in their particular field. This book has been written in an attempt to fill both these gaps. - Introduction.

Encyclopedia of Information Science and Technology, Third Edition

Encyclopedia of Information Science and Technology, Third Edition
Title Encyclopedia of Information Science and Technology, Third Edition PDF eBook
Author Khosrow-Pour, Mehdi
Publisher IGI Global
Pages 7972
Release 2014-07-31
Genre Computers
ISBN 1466658894

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"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.

Dynamics in Human and Primate Societies

Dynamics in Human and Primate Societies
Title Dynamics in Human and Primate Societies PDF eBook
Author Timothy A. Kohler
Publisher Oxford University Press, USA
Pages 413
Release 2000
Genre Computers
ISBN 0195131681

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With an emphasis on small-scale societies in an effort to maximize realism in the modeling efforts applied to social evolution, this volume is an important step toward an actor-oriented, cross-disciplinary approach to understanding human behavior over time.".

Non-humans in Social Science

Non-humans in Social Science
Title Non-humans in Social Science PDF eBook
Author Petr Gibas
Publisher Pavel Mervart
Pages 318
Release 2012-04-01
Genre Animals
ISBN 8074650103

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Ideas of dead, inert space, non-living, machinelike reflexive controlled bodies and passive, meaningless things are very modern. At the very heart of the program of modernity, resource exploitation and consumption is the idea that non-humans have no agency – they are simply resources to be manipulated and exploited at our will. Mostly leaving aside the more and more evident ethical concerns of this worldview and this setting of the human – non-human boundary, this volume attempts to explore what social sciences have to say about the relationship between the human and non-human. The intention of this book is to offer a non-human perspective. We realize that it is sometimes difficult to say whether the outcome of such a perspective would be just a shallow tendency to anthropomorphize, or whether we could reach some of the previously unseen properties of non-humans. Being aware of the dangers, this volume puts together different case studies that are more or less inspired by this non-human perspective. The aim is to explore what has been for a long time put aside and to provide new insights, new revelations that can lead social science to undiscovered or hidden realms. The outcome of this thrilling adventure can in the end be a discovery that the role of natural and social sciences, or even more, the character of the nature-culture dichotomy would have to be re-evaluated.