Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability
Title Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability PDF eBook
Author Theodor Wyeld
Publisher Springer
Pages 243
Release 2015-04-13
Genre Computers
ISBN 3319169408

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This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems

Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems
Title Cognitive Aspects of Human-Computer Interaction for Geographic Information Systems PDF eBook
Author T.L. Nyerges
Publisher Springer Science & Business Media
Pages 455
Release 2012-12-06
Genre Science
ISBN 9401101035

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A significant part of understanding how people use geographic information and technology concerns human cognition. This book provides the first comprehensive in-depth examination of the cognitive aspects of human-computer interaction for geographic information systems (GIS). Cognitive aspects are treated in relation to individual, group, behavioral, institutional, and cultural perspectives. Extensions of GIS in the form of spatial decision support systems and SDSS for groups are part of the geographic information technology considered. Audience: Geographic information users, systems analysts and system designers, researchers in human-computer interaction will find this book an information resource for understanding cognitive aspects of geographic information technology use, and the methods appropriate for examining this use.

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability
Title Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability PDF eBook
Author Theodor Wyeld
Publisher
Pages
Release 2015
Genre
ISBN 9783319169415

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This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Collaboration Meets Interactive Spaces

Collaboration Meets Interactive Spaces
Title Collaboration Meets Interactive Spaces PDF eBook
Author Craig Anslow
Publisher Springer
Pages 488
Release 2017-01-09
Genre Computers
ISBN 3319458531

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This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

Where the Action Is

Where the Action Is
Title Where the Action Is PDF eBook
Author Paul Dourish
Publisher MIT Press
Pages 327
Release 2004-08-20
Genre Computers
ISBN 0262260611

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Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction"—an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality—reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth-century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

Avoiding Simplicity, Confronting Complexity

Avoiding Simplicity, Confronting Complexity
Title Avoiding Simplicity, Confronting Complexity PDF eBook
Author
Publisher BRILL
Pages 458
Release 2006-01-01
Genre Education
ISBN 9087901186

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Researchers from all over the world are fascinated by the question on how to design powerful learning environments and how to effectively integrate computers in instruction. Members of the special interest groups 'Instructional Design' and 'Learning and Instruction with Computers’ of the European Association for Research on Learning and Instruction belong to this group of fascinated researchers. By presenting their research on these questions in this book, these researchers provide empirically based answers, finetune previously suggested solutions, and raise new questions and research paths. The contributions each try to deal with the actual complexity of learning environments, while avoiding naïve simplicity. The book presents an up-to-date overview of current research by experienced researchers from well-known research centers. This book is intended for an audience of educational researchers, instructional designers, and all those fascinated by questions with respect to the design of learning environments and the use of technology.

Human Interaction, Emerging Technologies and Future Applications II

Human Interaction, Emerging Technologies and Future Applications II
Title Human Interaction, Emerging Technologies and Future Applications II PDF eBook
Author Tareq Ahram
Publisher Springer Nature
Pages 710
Release 2020-04-02
Genre Technology & Engineering
ISBN 3030442675

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This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020, held on April 23-25, in Lausanne, Switzerland. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.