Computer Graphics through Key Mathematics
Title | Computer Graphics through Key Mathematics PDF eBook |
Author | Huw Jones |
Publisher | Springer Science & Business Media |
Pages | 358 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447102975 |
This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '
Mathematics for Computer Graphics
Title | Mathematics for Computer Graphics PDF eBook |
Author | John Vince |
Publisher | Springer Science & Business Media |
Pages | 251 |
Release | 2005-12-19 |
Genre | Computers |
ISBN | 1846282837 |
This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.
Mathematical Tools in Computer Graphics with C# Implementations
Title | Mathematical Tools in Computer Graphics with C# Implementations PDF eBook |
Author | Alexandre Hardy |
Publisher | World Scientific |
Pages | 494 |
Release | 2008 |
Genre | Computers |
ISBN | 9812791027 |
Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.
Curves and Surfaces for Computer Graphics
Title | Curves and Surfaces for Computer Graphics PDF eBook |
Author | David Salomon |
Publisher | Springer Science & Business Media |
Pages | 466 |
Release | 2007-03-20 |
Genre | Computers |
ISBN | 0387284524 |
Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Mathematics for 3D Game Programming and Computer Graphics
Title | Mathematics for 3D Game Programming and Computer Graphics PDF eBook |
Author | Eric Lengyel |
Publisher | |
Pages | |
Release | 2020-08 |
Genre | |
ISBN | 9780357671092 |
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Mathematics for Computer Graphics Applications
Title | Mathematics for Computer Graphics Applications PDF eBook |
Author | Michael E. Mortenson |
Publisher | Industrial Press Inc. |
Pages | 372 |
Release | 1999 |
Genre | Computers |
ISBN | 9780831131111 |
"Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.
Mathematics for Computer Graphics
Title | Mathematics for Computer Graphics PDF eBook |
Author | John Vince |
Publisher | Springer |
Pages | 512 |
Release | 2017-08-28 |
Genre | Computers |
ISBN | 1447173368 |
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.