Computer Graphics
Title | Computer Graphics PDF eBook |
Author | Jonas Gomes |
Publisher | CRC Press |
Pages | 554 |
Release | 2012-04-24 |
Genre | Computers |
ISBN | 1439865574 |
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inher
Computer Graphics: Theory and Practical
Title | Computer Graphics: Theory and Practical PDF eBook |
Author | Dr. Pulasthi Gunawardhana |
Publisher | Scientific Research Publishing, Inc. USA |
Pages | 89 |
Release | 2020-05-27 |
Genre | Art |
ISBN | 1618969021 |
“Computer graphics refers to using a computer to create or manipulate any kind of picture, image, or diagram”. The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other types of visual communications. The five elements of lines, shapes, mass, texture, and colour are the building blocks of design for desktop publishers. Sometimes a designer uses a line alone to divide or unite elements on a page. Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
Computer Graphics
Title | Computer Graphics PDF eBook |
Author | Jeffrey J. McConnell |
Publisher | Jones & Bartlett Learning |
Pages | 582 |
Release | 2005 |
Genre | Computers |
ISBN | 9780763722500 |
Computer Graphics & Graphics Applications
Introduction to Computer Graphics
Title | Introduction to Computer Graphics PDF eBook |
Author | Fabio Ganovelli |
Publisher | CRC Press |
Pages | 417 |
Release | 2014-10-17 |
Genre | Computers |
ISBN | 1482236338 |
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com Puts computer graphics theory into practice by developing an interactive video game Enables students to experiment with the concepts in a practical setting Uses WebGL for code examples Requires knowledge of general programming and basic notions of HTML and JavaScript Provides the software and other materials on the book’s website Software development does not require installation of IDEs or libraries, only a text editor.
Principles of Computer Graphics
Title | Principles of Computer Graphics PDF eBook |
Author | Shalini Govil-Pai |
Publisher | Springer Science & Business Media |
Pages | 297 |
Release | 2006-08-02 |
Genre | Computers |
ISBN | 038725479X |
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.
Computer Graphics
Title | Computer Graphics PDF eBook |
Author | Nobuhiko Mukai |
Publisher | BoD – Books on Demand |
Pages | 270 |
Release | 2012-03-30 |
Genre | Computers |
ISBN | 9535104551 |
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Computer Graphics Techniques
Title | Computer Graphics Techniques PDF eBook |
Author | David F. Rogers |
Publisher | Springer Science & Business Media |
Pages | 562 |
Release | 2001-10-31 |
Genre | Computers |
ISBN | 9780387972374 |
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.