Computer Graphics for Artists: An Introduction
Title | Computer Graphics for Artists: An Introduction PDF eBook |
Author | Andrew Paquette |
Publisher | Springer Science & Business Media |
Pages | 272 |
Release | 2008-03-20 |
Genre | Computers |
ISBN | 184800141X |
Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.
An Introduction to Computer Graphics for Artists
Title | An Introduction to Computer Graphics for Artists PDF eBook |
Author | Andrew Paquette |
Publisher | Springer Science & Business Media |
Pages | 351 |
Release | 2014-07-08 |
Genre | Computers |
ISBN | 1447151003 |
An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
Computer Graphics for Artists II
Title | Computer Graphics for Artists II PDF eBook |
Author | Andrew Paquette |
Publisher | Springer Science & Business Media |
Pages | 353 |
Release | 2009-05-22 |
Genre | Computers |
ISBN | 184882470X |
In this second volume of Computer Graphics for Artists the author, Andrew Paquette, guides the reader through the creation of realistic computer-generated backgrounds and characters. Rather than teach using a specific program, the author focuses on the theory required to ensure that the artist can create a convincing landscape, building, person or whatever they turn their attention to. Part One covers the core areas of background generation, such as CG terrain, plant life and architecture, but also deals with specific concepts such as photo-texturing and lighting, explaining all the advantages and pitfalls involved. Part Two introduces the reader to the study of the body-shape and movement and their consequent effects upon successful digital-recreation, as well as addressing some of the fundamental elements of appearance; hair, skin and fat. It is assumed that readers will be familiar with the terms and concepts described in the first volume of this work.
The Art of Computer Graphics Programming
Title | The Art of Computer Graphics Programming PDF eBook |
Author | William John Mitchell |
Publisher | Van Nostrand Reinhold Company |
Pages | 590 |
Release | 1987 |
Genre | Architecture |
ISBN |
Introduction to Graphic Arts and Media Technologies
Title | Introduction to Graphic Arts and Media Technologies PDF eBook |
Author | Daniel Bouweraerts |
Publisher | Cognella Academic Publishing |
Pages | |
Release | 2020-12-11 |
Genre | |
ISBN | 9781793542793 |
Introduction to Graphic Arts and Media Technologies provides students with an accessible and informative overview of various facets of and opportunities within the graphic arts and media technologies industry. The text provides readers with the knowledge and skillsets required to help them to succeed in their future careers, whether in graphic design, advertising design, printing technologies, web design, video and sound design, or 3D modeling and animation. The opening chapter offers students a brief history of the industry and describes a variety of jobs available to them. Additional chapters examine historical reference points that can influence and inspire today's artists, from the cave paintings of Lascaux to the art style of Walt Disney to modern web design aesthetics. Students learn how to expand their creativity, think like a designer, and apply key design elements and principles to produce effective media solutions. Dedicated chapters cover imagery in graphics, type and typography, industry workflows, and media and communication options. The closing chapter speaks to building a professional portfolio, leveraging industry resources, and tapping into future educational opportunities. Featuring vibrant, full-color images and enlightening interviews with professionals in the industry, Introduction to Graphic Arts and Media Technologies is an ideal resource for courses and programs in the visual arts.
An Artist's Guide to Programming
Title | An Artist's Guide to Programming PDF eBook |
Author | Jim Parker |
Publisher | No Starch Press |
Pages | 250 |
Release | 2022-06-07 |
Genre | Computers |
ISBN | 1718501641 |
Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.
The Computer in the Visual Arts
Title | The Computer in the Visual Arts PDF eBook |
Author | Anne Morgan Spalter |
Publisher | Addison-Wesley Professional |
Pages | 572 |
Release | 1999 |
Genre | Art |
ISBN |
For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.