Computer Games and Language Learning
Title | Computer Games and Language Learning PDF eBook |
Author | M. Peterson |
Publisher | Springer |
Pages | 256 |
Release | 2016-01-12 |
Genre | Language Arts & Disciplines |
ISBN | 1137005173 |
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Digital Games in Language Learning and Teaching
Title | Digital Games in Language Learning and Teaching PDF eBook |
Author | Hayo Reinders |
Publisher | Springer |
Pages | 250 |
Release | 2012-06-12 |
Genre | Language Arts & Disciplines |
ISBN | 1137005262 |
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Computer Games and Language Learning
Title | Computer Games and Language Learning PDF eBook |
Author | M. Peterson |
Publisher | Springer |
Pages | 180 |
Release | 2016-01-12 |
Genre | Language Arts & Disciplines |
ISBN | 1137005173 |
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
Digital Games in Language Learning
Title | Digital Games in Language Learning PDF eBook |
Author | Mark Peterson |
Publisher | Taylor & Francis |
Pages | 243 |
Release | 2022-08-12 |
Genre | Foreign Language Study |
ISBN | 1000626717 |
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning. As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts. This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
Digital Games and Language Learning
Title | Digital Games and Language Learning PDF eBook |
Author | Mark Peterson |
Publisher | Bloomsbury Publishing |
Pages | 288 |
Release | 2021-03-25 |
Genre | Language Arts & Disciplines |
ISBN | 1350133019 |
Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent developments in the field and the direction of future research, and is a valuable resource for instructors, researchers and practitioners who are designing games or looking to use them in their classrooms.
User-Centered Computer Aided Language Learning
Title | User-Centered Computer Aided Language Learning PDF eBook |
Author | Zaphiris, Panayiotis |
Publisher | IGI Global |
Pages | 335 |
Release | 2005-12-31 |
Genre | Computers |
ISBN | 1591407524 |
"This book discusses the basis of a broad framework for the development and management of Computer Aided Language Learning (CALL) environments, covering domains as diverse as education, information systems, psychology, sociology, linguistics, artificial intelligence and e-learning"--Provided by publisher.
Handbook of Research on E-Learning Methodologies for Language Acquisition
Title | Handbook of Research on E-Learning Methodologies for Language Acquisition PDF eBook |
Author | de C ssia Veiga Marriott, Rita |
Publisher | IGI Global |
Pages | 646 |
Release | 2008-07-31 |
Genre | Education |
ISBN | 1599049953 |
"This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.