Steal this Computer Book 3

Steal this Computer Book 3
Title Steal this Computer Book 3 PDF eBook
Author Wally Wang
Publisher
Pages 388
Release 2003
Genre Computers
ISBN 9781593270001

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Describes how computer viruses are created and spred, and discusses computer harassment, online con artists, protection data with encryption, and general computer security issues.

The Computer Book

The Computer Book
Title The Computer Book PDF eBook
Author Simson L Garfinkel
Publisher Union Square + ORM
Pages 739
Release 2019-01-15
Genre Computers
ISBN 1454926228

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An illustrated journey through 250 milestones in computer science, from the ancient abacus to Boolean algebra, GPS, and social media. With 250 illustrated landmark inventions, publications, and events—encompassing everything from ancient record-keeping devices to the latest computing technologies—The Computer Book takes a chronological journey through the history and future of computer science. Two expert authors, with decades of experience working in computer research and innovation, explore topics including: the Sumerian abacus * the first spam message * Morse code * cryptography * early computers * Isaac Asimov’s laws of robotics * UNIX and early programming languages * movies * video games * mainframes * minis and micros * hacking * virtual reality * and more “What a delight! A fast trip through the computing landscape in the company of friendly tour guides who know the history.” —Harry Lewis, Gordon McKay Professor of Computer Science, Harvard University

The Personal Computer Book

The Personal Computer Book
Title The Personal Computer Book PDF eBook
Author Peter McWilliams
Publisher
Pages 340
Release 1983
Genre Microcomputers
ISBN 9780345311061

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Everything Computer Book

Everything Computer Book
Title Everything Computer Book PDF eBook
Author John K Waters
Publisher Everything
Pages 338
Release 2000-09-01
Genre Computers
ISBN 9781580624015

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Beginner's book about computers, starting from, "What a PC is, on to how to care for it, and how to use all its possibilities.

Computer Architecture

Computer Architecture
Title Computer Architecture PDF eBook
Author Joseph D. Dumas II
Publisher CRC Press
Pages 473
Release 2016-11-25
Genre Computers
ISBN 1498772749

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Not only does almost everyone in the civilized world use a personal computer, smartphone, and/or tablet on a daily basis to communicate with others and access information, but virtually every other modern appliance, vehicle, or other device has one or more computers embedded inside it. One cannot purchase a current-model automobile, for example, without several computers on board to do everything from monitoring exhaust emissions, to operating the anti-lock brakes, to telling the transmission when to shift, and so on. Appliances such as clothes washers and dryers, microwave ovens, refrigerators, etc. are almost all digitally controlled. Gaming consoles like Xbox, PlayStation, and Wii are powerful computer systems with enhanced capabilities for user interaction. Computers are everywhere, even when we don’t see them as such, and it is more important than ever for students who will soon enter the workforce to understand how they work. This book is completely updated and revised for a one-semester upper level undergraduate course in Computer Architecture, and suitable for use in an undergraduate CS, EE, or CE curriculum at the junior or senior level. Students should have had a course(s) covering introductory topics in digital logic and computer organization. While this is not a text for a programming course, the reader should be familiar with computer programming concepts in at least one language such as C, C++, or Java. Previous courses in operating systems, assembly language, and/or systems programming would be helpful, but are not essential.

Computer Systems Architecture

Computer Systems Architecture
Title Computer Systems Architecture PDF eBook
Author Aharon Yadin
Publisher CRC Press
Pages 468
Release 2016-08-19
Genre Computers
ISBN 1482231069

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Computer Systems Architecture provides IT professionals and students with the necessary understanding of computer hardware. It addresses the ongoing issues related to computer hardware and discusses the solutions supplied by the industry. The book describes trends in computing solutions that led to the current available infrastructures, tracing the initial need for computers to recent concepts such as the Internet of Things. It covers computers’ data representation, explains how computer architecture and its underlying meaning changed over the years, and examines the implementations and performance enhancements of the central processing unit (CPU). It then discusses the organization, hierarchy, and performance considerations of computer memory as applied by the operating system and illustrates how cache memory significantly improves performance. The author proceeds to explore the bus system, algorithms for ensuring data integrity, input and output (I/O) components, methods for performing I/O, various aspects relevant to software engineering, and nonvolatile storage devices, such as hard drives and technologies for enhancing performance and reliability. He also describes virtualization and cloud computing and the emergence of software-based systems’ architectures. Accessible to software engineers and developers as well as students in IT disciplines, this book enhances readers’ understanding of the hardware infrastructure used in software engineering projects. It enables readers to better optimize system usage by focusing on the principles used in hardware systems design and the methods for enhancing performance.

Computers for Imagemaking

Computers for Imagemaking
Title Computers for Imagemaking PDF eBook
Author D. Clark
Publisher Elsevier
Pages 167
Release 2014-06-28
Genre Computers
ISBN 1483294633

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Computers for Image-Making tells the computer non-expert all he needs to know about Computer Animation. In the hands of expert computer engineers, computer picture-drawing systems have, since the earliest days of computing, produced interesting and useful images. As a result of major technological developments since then, it no longer requires the expert's skill to draw pictures; anyone can do it, provided they know how to use the appropriate machinery. This collection of specially commissioned articles reflects the diversity of user applications in this expanding field