Computational Intelligence in Archaeology

Computational Intelligence in Archaeology
Title Computational Intelligence in Archaeology PDF eBook
Author Barcelo, Juan A.
Publisher IGI Global
Pages 436
Release 2008-07-31
Genre Computers
ISBN 1599044919

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Provides analytical theories offered by innovative artificial intelligence computing methods in the archaeological domain.

Developing Effective Communication Skills in Archaeology

Developing Effective Communication Skills in Archaeology
Title Developing Effective Communication Skills in Archaeology PDF eBook
Author Proietti, Enrico
Publisher IGI Global
Pages 347
Release 2019-11-22
Genre Social Science
ISBN 1799810615

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Communicating archaeological heritage at the institutional level reflects on the current status of archeology, and a lack of communication between archaeologists and the general public only serves to widen the gap of understanding. As holders of this specific scientific expertise, effective openness and communication is essential to understanding how a durable future can be built through comprehension of the past and the importance of heritage sites and collections. Developing Effective Communication Skills in Archaeology is an essential research publication that examines archeology as a method for present researchers to interact and communicate with the past, and as a methods for identifying the overall trends in the needs of humanity as a whole. Presenting a vast range of topics such as digital transformation, artificial intelligence, and heritage awareness, this book is essential for archaeologists, journalists, heritage managers, sociologists, educators, anthropologists, museum curators, historians, communication specialists, industry professionals, researchers, academicians, and students.

Computational and Machine Learning Tools for Archaeological Site Modeling

Computational and Machine Learning Tools for Archaeological Site Modeling
Title Computational and Machine Learning Tools for Archaeological Site Modeling PDF eBook
Author Maria Elena Castiello
Publisher Springer Nature
Pages 304
Release 2022-01-24
Genre Technology & Engineering
ISBN 3030885674

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This book describes a novel machine-learning based approach to answer some traditional archaeological problems, relating to archaeological site detection and site locational preferences. Institutional data collected from six Swiss regions (Zurich, Aargau, Grisons, Vaud, Geneva and Fribourg) have been analyzed with an original conceptual framework based on the Random Forest algorithm. It is shown how the algorithm can assist in the modelling process in connection with heterogeneous, incomplete archaeological datasets and related cultural heritage information. Moreover, an in-depth review of past and more recent works of quantitative methods for archaeological predictive modelling is provided. The book guides the readers to set up their own protocol for: i) dealing with uncertain data, ii) predicting archaeological site location, iii) establishing environmental features importance, iv) and suggest a model validation procedure. It addresses both academics and professionals in archaeology and cultural heritage management, and offers a source of inspiration for future research directions in the field of digital humanities and computational archaeology.

An Enchantment of Digital Archaeology

An Enchantment of Digital Archaeology
Title An Enchantment of Digital Archaeology PDF eBook
Author Shawn Graham
Publisher Berghahn Books
Pages 204
Release 2020-07-01
Genre Social Science
ISBN 9781789208719

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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Machine Learners

Machine Learners
Title Machine Learners PDF eBook
Author Adrian Mackenzie
Publisher MIT Press
Pages 269
Release 2017-11-16
Genre Social Science
ISBN 0262036827

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If machine learning transforms the nature of knowledge, does it also transform the practice of critical thought? Machine learning—programming computers to learn from data—has spread across scientific disciplines, media, entertainment, and government. Medical research, autonomous vehicles, credit transaction processing, computer gaming, recommendation systems, finance, surveillance, and robotics use machine learning. Machine learning devices (sometimes understood as scientific models, sometimes as operational algorithms) anchor the field of data science. They have also become mundane mechanisms deeply embedded in a variety of systems and gadgets. In contexts from the everyday to the esoteric, machine learning is said to transform the nature of knowledge. In this book, Adrian Mackenzie investigates whether machine learning also transforms the practice of critical thinking. Mackenzie focuses on machine learners—either humans and machines or human-machine relations—situated among settings, data, and devices. The settings range from fMRI to Facebook; the data anything from cat images to DNA sequences; the devices include neural networks, support vector machines, and decision trees. He examines specific learning algorithms—writing code and writing about code—and develops an archaeology of operations that, following Foucault, views machine learning as a form of knowledge production and a strategy of power. Exploring layers of abstraction, data infrastructures, coding practices, diagrams, mathematical formalisms, and the social organization of machine learning, Mackenzie traces the mostly invisible architecture of one of the central zones of contemporary technological cultures. Mackenzie's account of machine learning locates places in which a sense of agency can take root. His archaeology of the operational formation of machine learning does not unearth the footprint of a strategic monolith but reveals the local tributaries of force that feed into the generalization and plurality of the field.

Image Objects

Image Objects
Title Image Objects PDF eBook
Author Jacob Gaboury
Publisher MIT Press
Pages 323
Release 2021-08-03
Genre Computers
ISBN 0262045036

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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

CyberResearch on the Ancient Near East and Neighboring Regions

CyberResearch on the Ancient Near East and Neighboring Regions
Title CyberResearch on the Ancient Near East and Neighboring Regions PDF eBook
Author Vanessa Bigot Juloux
Publisher BRILL
Pages 486
Release 2018-08-07
Genre Social Science
ISBN 9004375082

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CyberResearch on the Ancient Near East and Neighboring Regions is now available on PaperHive! PaperHive is a new free web service that offers a platform to authors and readers to collaborate and discuss, using already published research. Please visit the platform to join the conversation. CyberResearch on the Ancient Near East and Neighboring Regions provides case studies on archaeology, objects, cuneiform texts, and online publishing, digital archiving, and preservation. Eleven chapters present a rich array of material, spanning the fifth through the first millennium BCE, from Anatolia, the Levant, Mesopotamia, and Iran. Customized cyber- and general glossaries support readers who lack either a technical background or familiarity with the ancient cultures. Edited by Vanessa Bigot Juloux, Amy Rebecca Gansell, and Alessandro Di Ludovico, this volume is dedicated to broadening the understanding and accessibility of digital humanities tools, methodologies, and results to Ancient Near Eastern Studies. Ultimately, this book provides a model for introducing cyber-studies to the mainstream of humanities research.