Composing Interactive Music
Title | Composing Interactive Music PDF eBook |
Author | Todd Winkler |
Publisher | MIT Press |
Pages | 372 |
Release | 2001-01-26 |
Genre | Music |
ISBN | 9780262731393 |
Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.
Writing Interactive Music for Video Games
Title | Writing Interactive Music for Video Games PDF eBook |
Author | Michael Sweet |
Publisher | Addison-Wesley Professional |
Pages | 513 |
Release | 2014-09-19 |
Genre | Computers |
ISBN | 0133563510 |
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
A Composer's Guide to Game Music
Title | A Composer's Guide to Game Music PDF eBook |
Author | Winifred Phillips |
Publisher | MIT Press |
Pages | 285 |
Release | 2017-08-11 |
Genre | Music |
ISBN | 0262534495 |
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Interactive Music Systems
Title | Interactive Music Systems PDF eBook |
Author | Robert Rowe |
Publisher | MIT Press (MA) |
Pages | 278 |
Release | 1993 |
Genre | Computers |
ISBN | 9780262181495 |
Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.
Make Music!
Title | Make Music! PDF eBook |
Author | Norma Jean Haynes |
Publisher | Storey Publishing, LLC |
Pages | 147 |
Release | 2019-04-30 |
Genre | Juvenile Nonfiction |
ISBN | 1635860350 |
Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.
Interactive Composition
Title | Interactive Composition PDF eBook |
Author | V. J. Manzo |
Publisher | Oxford University Press, USA |
Pages | 281 |
Release | 2015 |
Genre | Music |
ISBN | 0199973822 |
Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.
Music for New Media
Title | Music for New Media PDF eBook |
Author | Paul Hoffert |
Publisher | Berklee PressPublications |
Pages | 216 |
Release | 2007-01-01 |
Genre | Music |
ISBN | 9780876390641 |
Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.