Complete Psionic

Complete Psionic
Title Complete Psionic PDF eBook
Author Bruce R. Cordell
Publisher
Pages 0
Release 2006-04
Genre Dungeons and Dragons (Game)
ISBN 9780786939114

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Think You Know Everything about Psionics? Think Again. In ages past, those who wielded psionic power were ignored. Then, as folk witnessed firsthand their strange abilities, they were scorned and treated like outcasts. Over time, they have carved niches for themselves in society. Now you can rub shoulders with them at the local inn, trade with them in the bustling streets, and follow them on some great adventure. Psionic characters are everywhere, and your world is all the better for it. This companion toExpanded Psionics Handbookbuilds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” In addition to clarifying concepts introduced inExpanded Psionics Handbook, it presents three new standard classes–the ardent, the erudite, and the lurk–plus a host of new prestige classes, feats, spells, magic items, astral constructs, and organizations. For use with these Dungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™ Expanded Psionics Handbook™

Expanded Psionics Handbook

Expanded Psionics Handbook
Title Expanded Psionics Handbook PDF eBook
Author Bruce R. Cordell
Publisher
Pages 0
Release 2004
Genre Dungeons and Dragons (Game)
ISBN 9780786933013

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This updated version of the bestselling "D&D Psionics Handbook" is now largerand with a new cover.

GURPS Psionics

GURPS Psionics
Title GURPS Psionics PDF eBook
Author David L. Pulver
Publisher Steve Jackson Games
Pages 0
Release 2003-05
Genre
ISBN 9781556341960

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-- Adds many new mental powers to GURPS...lets players create more powerful characters. -- By one of the GURPS system's most popular authors.

Magic of Incarnum

Magic of Incarnum
Title Magic of Incarnum PDF eBook
Author James Wyatt
Publisher
Pages 0
Release 2005
Genre Dungeons and Dragons (Game)
ISBN 9780786937011

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A new source of power for the Dungeons & Dragons(R) roleplaying game! This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum--the power of souls living, dead, and unborn--into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign.

Psionic Power

Psionic Power
Title Psionic Power PDF eBook
Author Robert J. Schwalb
Publisher
Pages 0
Release 2010-08-17
Genre Dungeons and Dragons (Game)
ISBN 9780786955602

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New options for ardents, battleminds, monks, and psions. Hot on the heels of the Player's Handbook® 3 core rulebook comes Psionic Power(tm), a D&D® supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.

Complete Adventurer

Complete Adventurer
Title Complete Adventurer PDF eBook
Author Jesse Decker
Publisher
Pages 0
Release 2005
Genre Dungeons and Dragons (Game)
ISBN 9780786936519

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This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.

Gurps Psionic Powers

Gurps Psionic Powers
Title Gurps Psionic Powers PDF eBook
Author Steve Jackson Games
Publisher Steve Jackson Games
Pages 88
Release 2009-09-02
Genre Games
ISBN 9781556347986

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Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. Players can use the abilities as presented, confident that they are built from and entirely compatible with the rest of the GURPS Fourth Edition character-creation system. Even better, game masters can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. This book does all the work, describing each power in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate a wide variety of psychic ability. Whether the powers are used as individual parts or as a cohesive whole, this supplement is the one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book! Description: 88-page B&W softcover.