Comic Book Collections and Programming
Title | Comic Book Collections and Programming PDF eBook |
Author | Matthew Z. Wood |
Publisher | Rowman & Littlefield |
Pages | 185 |
Release | 2018-08-15 |
Genre | Language Arts & Disciplines |
ISBN | 1538107333 |
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Comic Book Collections for Libraries
Title | Comic Book Collections for Libraries PDF eBook |
Author | Bryan D. Fagan |
Publisher | Bloomsbury Publishing USA |
Pages | 178 |
Release | 2011-01-14 |
Genre | Language Arts & Disciplines |
ISBN | 1598845128 |
This book will help librarians extend literary graphic novel collections to attract a large, untapped group of comic book readers with a sure-to-be-popular comic book collection. Do comic books belong in libraries? Absolutely—as Comic Book Collections for Libraries makes very clear. This illustrated guide defines the role of comic books in the modern library, provides a thorough grounding in the subject for beginners, and suggests new ideas for those already familiar with these perennial reader favorites. The book begins by introducing the structure of the comic book, industry players, and genres. The bulk of the guide, however, is comprised of actionable advice on such things as creating and maintaining the collection, cataloging for effective access, and promoting the collection, including how to feature comics with other library materials, such as movies and games. Drawing on the authors' experience, the volume answers numerous other questions as well. How can you tell which titles are age-appropriate for your library? Which titles are popular? How do you include characters that will appeal to diverse reader groups? Complete with checklists and a rich array of examples, this easy-to-use work can make every librarian a superhero.
The Oxford Handbook of Comic Book Studies
Title | The Oxford Handbook of Comic Book Studies PDF eBook |
Author | Frederick Luis Aldama |
Publisher | Oxford University Press |
Pages | 745 |
Release | 2020-04-01 |
Genre | Art |
ISBN | 0190917970 |
Comic book studies has developed as a solid academic discipline, becoming an increasingly vibrant field in the United States and globally. A growing number of dissertations, monographs, and edited books publish every year on the subject, while world comics represent the fastest-growing sector of publishing. The Oxford Handbook of Comic Book Studies looks at the field systematically, examining the history and evolution of the genre from a global perspective. This includes a discussion of how comic books are built out of shared aesthetic systems such as literature, painting, drawing, photography, and film. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds. In particular, it explores how the term "global comics" has been defined, as well the major movements and trends that will drive the field in the years to come. Each essay will help readers understand comic books as a storytelling form grown within specific communities, and will also show how these forms exist within what can be considered a world system of comics.
The Collection Program in Schools
Title | The Collection Program in Schools PDF eBook |
Author | Marcia A. Mardis |
Publisher | Bloomsbury Publishing USA |
Pages | 343 |
Release | 2021-07-19 |
Genre | Language Arts & Disciplines |
ISBN | 1440876649 |
This thorough treatment of collection development for school library educators, students, and practicing school librarians provides quick access to information. This seventh edition of The Collection Program in Schools is updated in several key areas. It provides an overview of key education trends affecting school library collections, such as digital textbooks, instructional improvement systems, STEM priorities, and open education resource (OER) use and reuse. Topics of discussion include the new AASL standards as they relate to the collection; the idea of crowd sourcing in collection development; and current trends in the school library profession, such as Future Ready Libraries and new standards from the National Board for Professional Teaching Standards. Each chapter has been updated and revised with new material, and particular emphasis is placed on disaster preparedness and response as they pertain to policies, circulation, preservation, and moving or closing a collection. This edition also includes updates to review of curation and community analysis principles as they affect the development of the library collection.
Encyclopedia of Comic Books and Graphic Novels [2 volumes]
Title | Encyclopedia of Comic Books and Graphic Novels [2 volumes] PDF eBook |
Author | M. Keith Booker |
Publisher | Bloomsbury Publishing USA |
Pages | 807 |
Release | 2010-05-11 |
Genre | Social Science |
ISBN | 0313357471 |
The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.
The Collection Program in Schools
Title | The Collection Program in Schools PDF eBook |
Author | Kay Bishop |
Publisher | |
Pages | 296 |
Release | 2007 |
Genre | Language Arts & Disciplines |
ISBN |
This fourth edition of a best-selling development resource provides an updated overview of processes and procedures associated with developing, maintaining, and evaluating a collection at the building level. It offers principles, techniques, and common practices of collection development and management while weaving in new considerations. New topics include licensing online resources such as subscription databases, creating a collection development policy that meets curriculum standards, circulating and promoting the collection, using online selection and evaluation tools, providing remote access to school library collections, using virtual libraries to increase the collection, and writing policy and procedures manuals. This new edition provides an updated overview of the processes and procedures associated with developing, maintaining, and evaluating a collection at the building level. New topics include licensing online resources such as subscription databases, creating a collection development policy that meets curriculum standards, circulating and promoting the collection, using online selection and evaluation tools, providing remote access to school library collections, using virtual libraries to increase the collection, and writing policy and procedures manuals.
Graphic Novels Beyond the Basics
Title | Graphic Novels Beyond the Basics PDF eBook |
Author | Martha Cornog |
Publisher | Bloomsbury Publishing USA |
Pages | 312 |
Release | 2009-08-25 |
Genre | Language Arts & Disciplines |
ISBN | 0313391203 |
This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wide range of genres including Japanese manga and other international favorites; recurring story and character archetypes; and titles created for specific cultural audiences and female readers. The book then offers a series of chapters on key issues librarians will face with graphic novels on the shelves, including processing and retention questions, preservation and retention, collecting related media such as Japanese anime films and video games, potential grounds for patron or parental complaints, the future of graphic novels, and more.