Color Graphics Imaging in 2-D.
Title | Color Graphics Imaging in 2-D. PDF eBook |
Author | |
Publisher | |
Pages | 2 |
Release | 1986 |
Genre | Computer graphics |
ISBN |
2D Graphics Programming for Games
Title | 2D Graphics Programming for Games PDF eBook |
Author | John Pile,Jr. |
Publisher | CRC Press |
Pages | 240 |
Release | 2016-04-19 |
Genre | Computers |
ISBN | 1466501901 |
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Java 2D Graphics
Title | Java 2D Graphics PDF eBook |
Author | Jonathan Knudsen |
Publisher | "O'Reilly Media, Inc." |
Pages | 368 |
Release | 1999 |
Genre | Computers |
ISBN | 9781565924840 |
An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).
Quartz 2D Graphics for Mac OS X Developers
Title | Quartz 2D Graphics for Mac OS X Developers PDF eBook |
Author | R. Scott Thompson |
Publisher | Addison-Wesley Professional |
Pages | 351 |
Release | 2006 |
Genre | Computers |
ISBN | 0321336631 |
Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.
Graphics Programming with GDI+
Title | Graphics Programming with GDI+ PDF eBook |
Author | Mahesh Chand |
Publisher | Addison-Wesley Professional |
Pages | 788 |
Release | 2004 |
Genre | Computers |
ISBN | 9780321160775 |
& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.
An Introduction to Digital Multimedia
Title | An Introduction to Digital Multimedia PDF eBook |
Author | T. M. Savage |
Publisher | Jones & Bartlett Publishers |
Pages | 360 |
Release | 2009-09-29 |
Genre | Computers |
ISBN | 0763787205 |
Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing.
Color Imaging
Title | Color Imaging PDF eBook |
Author | Erik Reinhard |
Publisher | CRC Press |
Pages | 1044 |
Release | 2008-07-22 |
Genre | Computers |
ISBN | 1439865205 |
This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the atomic level, so that the origins of color can be appreciated. The intimate relationship between energy levels, orbital states, and electromagnetic waves helps to explain why diamonds shimmer, rubies are red, and the feathers of the Blue Jay are blue. Then, color theory is explained from its origin to the current state of the art, including image capture and display as well as the practical use of color in disciplines such as computer graphics, computer vision, photography, and film.