Collaborative Worldbuilding for Writers and Gamers
Title | Collaborative Worldbuilding for Writers and Gamers PDF eBook |
Author | Trent Hergenrader |
Publisher | Bloomsbury Publishing |
Pages | 281 |
Release | 2018-10-18 |
Genre | Language Arts & Disciplines |
ISBN | 1350016691 |
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
On Writing and Worldbuilding
Title | On Writing and Worldbuilding PDF eBook |
Author | Timothy Hickson |
Publisher | |
Pages | 0 |
Release | 2023-11-23 |
Genre | Fiction |
ISBN | 9780473694043 |
I Should Be Writing
Title | I Should Be Writing PDF eBook |
Author | Mur Lafferty |
Publisher | Rock Point Gift & Stationery |
Pages | 163 |
Release | 2017-08-22 |
Genre | Language Arts & Disciplines |
ISBN | 1631063650 |
Writing talent isn't some superpower handed down from on high. It's a skill that requires hard work, practice, and focus in order to grow. Join author and podcaster Mur Lafferty as she outlines the steps necessary to become a better writer, including staying healthy, choosing writing materials that best suit you, and following your inner muse while ignoring your inner bully. She then provides you with engaging writing excercises that will help you practice your writing skills.--Publisher.
Game Writing
Title | Game Writing PDF eBook |
Author | Chris Bateman |
Publisher | Bloomsbury Publishing USA |
Pages | 457 |
Release | 2021-01-28 |
Genre | Games & Activities |
ISBN | 1501348973 |
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Microscope
Title | Microscope PDF eBook |
Author | Ben Robbins |
Publisher | |
Pages | 80 |
Release | 2011-02-21 |
Genre | Fantasy games |
ISBN | 9780983277903 |
Playing with Religion in Digital Games
Title | Playing with Religion in Digital Games PDF eBook |
Author | Heidi A. Campbell |
Publisher | Indiana University Press |
Pages | 314 |
Release | 2014-04-28 |
Genre | Games & Activities |
ISBN | 0253012635 |
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Virtual Cities
Title | Virtual Cities PDF eBook |
Author | Konstantinos Dimopoulos |
Publisher | Unbound Publishing |
Pages | 257 |
Release | 2020-11-12 |
Genre | Games & Activities |
ISBN | 1783528508 |
Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.