Coding Activities for Developing Music with Sonic Pi
Title | Coding Activities for Developing Music with Sonic Pi PDF eBook |
Author | Cathleen Small |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 1725341050 |
Music used to be created in recording studios, first using analog tape and eventually moving to digital tracks. In the twenty-first century, musicians do not need a recording studio to create music; all they need is a computer and some passion. Those with an interest in coding and a talent for music can use Sonic Pi, a live coding environment based on the Ruby programming language, to create simple tunes or masterful compositions. This lively guidebook offers a series of unique activities, starting with live loops and progress to using envelopes and samples, to start readers on a musical coding journey.
Coding Activities for Developing Games in Unity®
Title | Coding Activities for Developing Games in Unity® PDF eBook |
Author | Josh Romphf |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 1725341018 |
Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.
Coding Activities for Building Apps with Python
Title | Coding Activities for Building Apps with Python PDF eBook |
Author | Cathleen Small |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 1725340968 |
In the twenty-first century, computer science affects nearly industry and much of people's personal lives, as well. Smartphones have made apps a widely used tool in everyday life, and there are apps for almost every conceivable task. Behind those apps are skilled programmers who learned to code by experimenting with bite-sized programs. With this hands-on guidebook, readers will learn how to code using Python, a popular and highly functional programming language. Readers will code short programs that perform mathematical computations, compare data, store variables, and even produce simple games.
Coding Activities for Building Websites with HTML
Title | Coding Activities for Building Websites with HTML PDF eBook |
Author | Adam Furgang |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 172534114X |
Creating a website can be loads of fun. With the use of the computer language HTML, it is possible for anyone to learn the basics and get started on the road to creating a website. The step-by-step activities in this guidebook help readers explore tags, color hex codes, URLs, linking webpages, and the use of graphics and photographs. Beginners will quickly see how easy and rewarding it can be to code with these activities, which also contribute to career readiness in computer science.
Coding Activities for Building Databases with SQL
Title | Coding Activities for Building Databases with SQL PDF eBook |
Author | Sarah Mullin |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 172534100X |
Databases are everywhere, from social media and gaming to finance, government, and healthcare. Wrangling data into an organized and easily accessible form is key to unlocking better entertainment, cures for diseases, and reducing crime in our modern world. Through the colorful, unique activities in this volume, readers will learn how to change the world with data using structured query language or SQL and relational databases. These hands-on projects explore how databases are designed and structured, and how to update, change, and use them for analytics.
The Routledge Companion to Music, Technology, and Education
Title | The Routledge Companion to Music, Technology, and Education PDF eBook |
Author | Andrew King |
Publisher | Taylor & Francis |
Pages | 477 |
Release | 2017-01-20 |
Genre | Music |
ISBN | 1317415132 |
The Routledge Companion to Music, Technology, and Education is a comprehensive resource that draws together burgeoning research on the use of technology in music education around the world. Rather than following a procedural how-to approach, this companion considers technology, musicianship, and pedagogy from a philosophical, theoretical, and empirically-driven perspective, offering an essential overview of current scholarship while providing support for future research. The 37 chapters in this volume consider the major aspects of the use of technology in music education: Part I. Contexts. Examines the historical and philosophical contexts of technology in music. This section addresses themes such as special education, cognition, experimentation, audience engagement, gender, and information and communication technologies. Part II. Real Worlds. Discusses real world scenarios that relate to music, technology, and education. Topics such as computers, composition, performance, and the curriculum are covered here. Part III. Virtual Worlds. Explores the virtual world of learning through our understanding of media, video games, and online collaboration. Part IV. Developing and Supporting Musicianship. Highlights the framework for providing support and development for teachers, using technology to understand and develop musical understanding. The Routledge Companion to Music, Technology, and Education will appeal to undergraduate and post-graduate students, music educators, teacher training specialists, and music education researchers. It serves as an ideal introduction to the issues surrounding technology in music education.
Coding Activities for Making Animation and Art in Scratch
Title | Coding Activities for Making Animation and Art in Scratch PDF eBook |
Author | Adam Furgang |
Publisher | 'The Rosen Publishing Group, Inc' |
Pages | 66 |
Release | 2021-07-15 |
Genre | Young Adult Nonfiction |
ISBN | 1725340933 |
Scratch is a visual, color-coded programming language that is useful for anyone who wants to learn programming basics. Using Scratch, budding programmers of almost any age or experience can learn to code animations, art, digital stories, music, and video games. Beginners will quickly see how easy and rewarding it can be to create digital art with a software langue. This informative book includes ten engaging activities to instruct readers to quickly start creating art and animation projects with Scratch. The instructions open the door for readers to explore Scratch on their own in more detail.