CNET Do-It-Yourself Camera and Music Phone Projects

CNET Do-It-Yourself Camera and Music Phone Projects
Title CNET Do-It-Yourself Camera and Music Phone Projects PDF eBook
Author Ari Hakkarainen
Publisher McGraw Hill Professional
Pages 272
Release 2007
Genre Technology & Engineering
ISBN 0071485643

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Offers computer, gadget, and software users innovative projects to help get more enjoyment and productivity out of the latest high-tech products.

CNET Do-It-Yourself Laptop Projects

CNET Do-It-Yourself Laptop Projects
Title CNET Do-It-Yourself Laptop Projects PDF eBook
Author Justin Jaffe
Publisher McGraw Hill Professional
Pages 272
Release 2006-12-20
Genre Computers
ISBN 0072264691

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Trick out your laptop Take your laptop to the limit with the fun and practical projects packed inside this easy-to-use guide. Produced in conjunction with CNET.com, the place you go for the latest in tech and consumer electronics, this book shows you how to do all sorts of resourceful things with your laptop, like use it as a car stereo, broadcast a podcast, navigate a road trip, and more. Inside, you'll find 24 self-contained projects, step-by-step instructions, a list of tools needed at the beginning of each project, and hundreds of clear photos and screenshots. With CNET Do-It-Yourself Laptop Projects, you'll discover that you can get more out of your laptop than ever before. Build a wireless network Transfer vinyl or cassette tapes to CD Make free phone calls at home and on the road Watch TV on your laptop and record your favorite shows Set up a centralized home security system Squeeze more life out of your battery Upgrade your memory, hard drive, and processor And much more

Library Journal

Library Journal
Title Library Journal PDF eBook
Author
Publisher
Pages 948
Release 2006
Genre Libraries
ISBN

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Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.

CNET Do-It-Yourself IPod Projects

CNET Do-It-Yourself IPod Projects
Title CNET Do-It-Yourself IPod Projects PDF eBook
Author Guy Hart-Davis
Publisher McGraw Hill Professional
Pages 304
Release 2006-12-07
Genre Computers
ISBN 0072264705

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Provides easy-to-follow instructions on how to perform twenty-four cool things with an iPod, including use it as a voice recorder, read email, install a different operating system, enhance audio quality, and more.

CNET Do-It-Yourself Mac Projects

CNET Do-It-Yourself Mac Projects
Title CNET Do-It-Yourself Mac Projects PDF eBook
Author Joli Ballew
Publisher McGraw Hill Professional
Pages 320
Release 2006-12-26
Genre Computers
ISBN 0072264713

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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Discover the hidden magic of your Mac Maximize the power of your Mac with the useful and entertaining projects packed inside this easy-to-follow guide. Produced in conjunction with CNET.com, the place you go for the latest in tech and consumer electronics, this book shows you how to do all kinds of cool things with your Mac, like convert VHS movies into digital format, control your Mac with your voice, set up a PC-friendly Mac network, and more. Inside, you'll find 24 self-contained projects, step-by-step instructions, a list of tools needed at the beginning of each project, and hundreds of clear photos and screenshots. With CNET Do-It-Yourself Mac Projects, you'll discover that your Mac has much more to offer than you ever imagined. Set up videoconferencing via your webcam Create a live radio broadcast, a podcast, or a vodcast Connect to a Windows PC remotely Send and receive SMS messages to and from cell phones Turn your Mac into a jukebox and stream music wirelessly Create a multimedia DVD Convert any video content to iPod video format And much more

The Tetris Effect

The Tetris Effect
Title The Tetris Effect PDF eBook
Author Dan Ackerman
Publisher PublicAffairs
Pages 273
Release 2016-09-06
Genre Games & Activities
ISBN 161039612X

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The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.

The Mobile Story

The Mobile Story
Title The Mobile Story PDF eBook
Author Jason Farman
Publisher Routledge
Pages 339
Release 2013-09-11
Genre Language Arts & Disciplines
ISBN 1136169563

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What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.