Make Games with Circuits

Make Games with Circuits
Title Make Games with Circuits PDF eBook
Author Chris Harbo
Publisher Circuit Creations 4D
Pages 49
Release 2019-08
Genre Juvenile Nonfiction
ISBN 1543539912

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If you can build it, you can play it! Create fun games just by making a simple circuit. Learn about what a circuit is by creating your own. Each project contains a list of easy-to-find supplies and step-by-step instructions.

Computer Games for Learning

Computer Games for Learning
Title Computer Games for Learning PDF eBook
Author Richard E. Mayer
Publisher MIT Press
Pages 303
Release 2014-07-18
Genre Education
ISBN 0262324512

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A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Circuit Games

Circuit Games
Title Circuit Games PDF eBook
Author Editors of Klutz
Publisher
Pages 0
Release 2018-02
Genre
ISBN 9781338159660

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Spark your interest in circuitry! Get ready to be amazed with this electrifying combination of five circuit games to build from scratch. Use actual electronic components to construct a DIY operation game, compete with friends in a Space Loop race, assemble a quiz show board, and more. A step-by-step book of instructions teaches you how to be a maker by adding wires, LEDs, and buzzers for super-charged fun. Includes: AA battery holders, Popsicle stick, 2 blue LEDs, 3 white LEDs, Paper clip, Craft wire, Coated wire, Copper brads, 2 buzzers, Paper craft game pieces, Metal tweezers

Handbook of Game-Based Learning

Handbook of Game-Based Learning
Title Handbook of Game-Based Learning PDF eBook
Author Jan L. Plass
Publisher MIT Press
Pages 601
Release 2020-02-04
Genre Education
ISBN 0262356546

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Algorithms, Probability, Networks, and Games

Algorithms, Probability, Networks, and Games
Title Algorithms, Probability, Networks, and Games PDF eBook
Author Christos Zaroliagis
Publisher Springer
Pages 418
Release 2015-09-07
Genre Computers
ISBN 3319240242

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This Festschrift volume is published in honor of Professor Paul G. Spirakis on the occasion of his 60th birthday. It celebrates his significant contributions to computer science as an eminent, talented, and influential researcher and most visionary thought leader, with a great talent in inspiring and guiding young researchers. The book is a reflection of his main research activities in the fields of algorithms, probability, networks, and games, and contains a biographical sketch as well as essays and research contributions from close collaborators and former PhD students.

Games of the North American Indians

Games of the North American Indians
Title Games of the North American Indians PDF eBook
Author Stewart Culin
Publisher
Pages 946
Release 1907
Genre Social Science
ISBN

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Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Title Official Gazette of the United States Patent and Trademark Office PDF eBook
Author
Publisher
Pages 936
Release 2004
Genre Trademarks
ISBN

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