Children's Virtual Play Worlds

Children's Virtual Play Worlds
Title Children's Virtual Play Worlds PDF eBook
Author Anne Michelle Burke
Publisher New Literacies and Digital Epistemologies
Pages 0
Release 2013
Genre Computers and children
ISBN 9781433118265

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Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

Connected Play

Connected Play
Title Connected Play PDF eBook
Author Yasmin B. Kafai
Publisher MIT Press
Pages 211
Release 2013-10-11
Genre Computers
ISBN 0262019930

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Gameworlds

Gameworlds
Title Gameworlds PDF eBook
Author Seth Giddings
Publisher Bloomsbury Publishing USA
Pages 193
Release 2014-08-28
Genre Social Science
ISBN 1623566320

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Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pok�mon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Digital Playgrounds

Digital Playgrounds
Title Digital Playgrounds PDF eBook
Author Sara M. Grimes
Publisher University of Toronto Press
Pages 367
Release 2021-07-30
Genre Social Science
ISBN 1442668202

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Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children’s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children’s culture, rights, and – ironically – play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children’s digital play spaces. In so doing, it argues that children’s online play spaces be reimagined as a crucial new form of public sphere in which children’s rights and digital citizenship must be prioritized.

The World Book Encyclopedia

The World Book Encyclopedia
Title The World Book Encyclopedia PDF eBook
Author
Publisher
Pages 554
Release 2002
Genre Encyclopedias and dictionaries
ISBN

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An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

Designing Virtual Worlds

Designing Virtual Worlds
Title Designing Virtual Worlds PDF eBook
Author Richard A. Bartle
Publisher New Riders
Pages 768
Release 2004
Genre Computers
ISBN 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Virtual Literacies

Virtual Literacies
Title Virtual Literacies PDF eBook
Author Guy Merchant
Publisher Routledge
Pages 281
Release 2013
Genre Computers
ISBN 0415899605

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This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.