Children's Games in the New Media Age

Children's Games in the New Media Age
Title Children's Games in the New Media Age PDF eBook
Author Chris Richards
Publisher Routledge
Pages 333
Release 2016-05-23
Genre Social Science
ISBN 1317167554

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The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.

Electronic Visualisation in Arts and Culture

Electronic Visualisation in Arts and Culture
Title Electronic Visualisation in Arts and Culture PDF eBook
Author Jonathan P. Bowen
Publisher Springer Science & Business Media
Pages 293
Release 2013-09-07
Genre Computers
ISBN 1447154061

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Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts: Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces Visualising Heritage Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices. The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

Children and Media

Children and Media
Title Children and Media PDF eBook
Author Dafna Lemish
Publisher John Wiley & Sons
Pages 294
Release 2015-03-02
Genre Social Science
ISBN 1118786777

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Taking a global and interdisciplinary approach, Children and Media explores the role of modern media, including the internet, television, mobile media and video games, in the development of children, adolescents, and childhood. Primer to global issues and core research into children and the media integrating work from around the world Comprehensive integration of work that bridges disciplines, theoretical and research traditions and methods Covers both critical/qualitative and quantitative approaches to the topic

Growing up in a Digital World - Social and Cognitive Implications

Growing up in a Digital World - Social and Cognitive Implications
Title Growing up in a Digital World - Social and Cognitive Implications PDF eBook
Author Mikael Heimann
Publisher Frontiers Media SA
Pages 247
Release 2021-11-30
Genre Science
ISBN 2889717216

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Xenocide

Xenocide
Title Xenocide PDF eBook
Author Orson Scott Card
Publisher Tor Books
Pages 409
Release 2009-11-30
Genre Fiction
ISBN 1429963964

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The war for survival of the planet Lusitania will be fought in the heart of a child named Gloriously Bright. On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought. Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitable. Xenocide is the third novel in Orson Scott Card's The Ender Saga. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Children's Playground Games and Songs in the New Media Age 2009-2011

Children's Playground Games and Songs in the New Media Age 2009-2011
Title Children's Playground Games and Songs in the New Media Age 2009-2011 PDF eBook
Author
Publisher
Pages
Release 2011*
Genre Games
ISBN

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Young Children Playing and Learning in a Digital Age

Young Children Playing and Learning in a Digital Age
Title Young Children Playing and Learning in a Digital Age PDF eBook
Author Christine Stephen
Publisher Routledge
Pages 239
Release 2017-11-27
Genre Education
ISBN 1317224973

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Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.