Children, Media and Playground Cultures

Children, Media and Playground Cultures
Title Children, Media and Playground Cultures PDF eBook
Author R. Willett
Publisher Springer
Pages 342
Release 2013-06-11
Genre Social Science
ISBN 1137318074

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Drawing on ethnographic accounts of children's media-referenced play, this book explores children's engagement with media cultures and playground experiences, analyzing a range of issues such as learning, fantasy, communication and identity.

Children, Media and Playground Cultures

Children, Media and Playground Cultures
Title Children, Media and Playground Cultures PDF eBook
Author R. Willett
Publisher Springer
Pages 280
Release 2013-06-11
Genre Social Science
ISBN 1137318074

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Drawing on ethnographic accounts of children's media-referenced play, this book explores children's engagement with media cultures and playground experiences, analyzing a range of issues such as learning, fantasy, communication and identity.

EBOOK: Children, Media And Culture

EBOOK: Children, Media And Culture
Title EBOOK: Children, Media And Culture PDF eBook
Author Máire Messenger Davies
Publisher McGraw-Hill Education (UK)
Pages 208
Release 2010-04-16
Genre Social Science
ISBN 0335240062

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Childhood and children's culture are regularly in the forefront of debates about how society is changing - often, it is argued, for the worse. Some of the most visible changes are new media technology; digital television; the internet; portable entertainment systems such as games, mobile phones, i-pods and so on. Television, the most popular medium with children for the last thirty years, is becoming less so. This book is intended to broaden the public debate about the role of popular media in children's lives. Its definition of 'media' is wide-ranging: not just television and the internet, but also still-popular forms such as fairy tales, children's literature - including the triumphantly successful Harry Potter series - and playground games. It sets these discussions within a framework of historical, sociological and psychological approaches to the study of children and childhood. At times of rapid technological change, public anxieties always arise about how children can be protected from new harmful influences. The book addresses the perennial controversies around media 'effects' from a range of academic perspectives. It examines critically the view that technology has dramatically changed modern children's lives, and looks at how technology has both changed, and sustained, children's cultural experiences in different times and places. Does new interactive technology give children a 'voice'? It can permit children to be their own authors and to engage in civil society, as well as to explore taboo and potentially dangerous areas. The book discusses how children can use technology to enhance their role as 'citizens in the making', as well its utilizing more playful applications. The book includes interviews with both producers and consumers - media workers, and children and their families, and has historical and contemporary illustrations.

Children's Games in the New Media Age

Children's Games in the New Media Age
Title Children's Games in the New Media Age PDF eBook
Author Chris Richards
Publisher Routledge
Pages 333
Release 2016-05-23
Genre Social Science
ISBN 1317167554

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The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.

Changing Play: Play, Media And Commercial Culture From The 1950s To The Present Day

Changing Play: Play, Media And Commercial Culture From The 1950s To The Present Day
Title Changing Play: Play, Media And Commercial Culture From The 1950s To The Present Day PDF eBook
Author Marsh, Jackie
Publisher McGraw-Hill Education (UK)
Pages 202
Release 2013-10-01
Genre Education
ISBN 0335247571

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The aim of this book is to offer an informed account of changes in the nature of the relationship between play, media and commercial culture in England through an analysis of play in the 1950s/60s and the present day.

Children, Media And Culture

Children, Media And Culture
Title Children, Media And Culture PDF eBook
Author Messenger Davies, M?ire
Publisher McGraw-Hill Education (UK)
Pages 256
Release 2010-04-01
Genre Social Science
ISBN 0335229204

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Childhood and children's culture are regularly in the forefront of debates about how society is changing - often, it is argued, for the worse. Some of the most visible changes are new media technology; digital television; the internet; portable entertainment systems such as games, mobile phones, i-pods and so on. Television, the most popular medium with children for the last thirty years, is becoming less so. This book is intended to broaden the public debate about the role of popular media in children's lives. Its definition of 'media' is wide-ranging: not just television and the internet, but also still-popular forms such as fairy tales, children's literature - including the triumphantly successful Harry Potter series - and playground games. It sets these discussions within a framework of historical, sociological and psychological approaches to the study of children and childhood. At times of rapid technological change, public anxieties always arise about how children can be protected from new harmful influences. The book addresses the perennial controversies around media 'effects' from a range of academic perspectives. It examines critically the view that technology has dramatically changed modern children's lives, and looks at how technology has both changed, and sustained, children's cultural experiences in different times and places. Does new interactive technology give children a 'voice'? It can permit children to be their own authors and to engage in civil society, as well as to explore taboo and potentially dangerous areas. The book discusses how children can use technology to enhance their role as 'citizens in the making', as well its utilizing more playful applications. The book includes interviews with both producers and consumers – media workers, and children and their families, and has historical and contemporary illustrations.

Kids' Media Culture

Kids' Media Culture
Title Kids' Media Culture PDF eBook
Author Marsha Kinder
Publisher Duke University Press
Pages 356
Release 1999
Genre Family & Relationships
ISBN 9780822323716

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A collection of feminist cultural studies essays on children's television.