Chiaroscuto with V-Ray. Lighting Techniques, Materials, and Exercises for Photorealistic Rendering
Title | Chiaroscuto with V-Ray. Lighting Techniques, Materials, and Exercises for Photorealistic Rendering PDF eBook |
Author | Ciro Sannino |
Publisher | |
Pages | 248 |
Release | 2019 |
Genre | Architecture |
ISBN | 9788888837376 |
Trigger Happy
Title | Trigger Happy PDF eBook |
Author | Steven Poole |
Publisher | Arcade Publishing |
Pages | 268 |
Release | 2004 |
Genre | Computers |
ISBN | 9781559705981 |
Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.
Beyond Memory
Title | Beyond Memory PDF eBook |
Author | Diane Neumaier |
Publisher | Rutgers University Press |
Pages | 360 |
Release | 2004 |
Genre | Art |
ISBN | 9780813534541 |
Photography possesses a powerful ability to bear witness, aid remembrance, shape, and even alter recollection. In Beyond Memory: Soviet Nonconformist Photography and Photo-Related Works of Art, the general editor, Diane Neumaier, and twenty-three contributors offer a rigorous examination of the medium's role in late Soviet unofficial art. Focusing on the period between the mid-1950s and the late 1980s, they explore artists' unusually inventive and resourceful uses of photography within a highly developed Soviet dissident culture. During this time, lack of high-quality photographic materials, complimented by tremendous creative impulses, prompted artists to explore experimental photo-processes such as camera and darkroom manipulations, photomontage, and hand-coloring. Photography also took on a provocative array of forms including photo installation, artist-made samizdat (self-published) books, photo-realist painting, and many other surprising applications of the flexible medium. Beyond Memory shows how innovative conceptual moves and approaches to form and content-echoes of Soviet society's coded communication and a Russian sense of absurdity-were common in the Soviet cultural underground. Collectively, the works in this anthology demonstrate how late-Soviet artists employed irony and invention to make positive use of difficult circumstances. In the process, the volume illuminates the multiple characters of photography itself and highlights the leading role that the medium has come to play in the international art world today. Beyond Memory stands on its own as a rigorous examination of photography's place in late Soviet unofficial art, while also serving as a supplement to the traveling exhibition of the same title.
Drawing Futures
Title | Drawing Futures PDF eBook |
Author | Bob Sheil |
Publisher | UCL Press |
Pages | 147 |
Release | 2016-11-11 |
Genre | Architecture |
ISBN | 1911307274 |
Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.
Inside Softimage 3D
Title | Inside Softimage 3D PDF eBook |
Author | Anthony Rossano |
Publisher | New Riders Publishing |
Pages | 788 |
Release | 1998 |
Genre | Computers |
ISBN | 9781562058852 |
One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Advanced Global Illumination
Title | Advanced Global Illumination PDF eBook |
Author | Philip Dutre |
Publisher | CRC Press |
Pages | 293 |
Release | 2018-10-24 |
Genre | Computers |
ISBN | 1315359871 |
This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.
Worlds in Play
Title | Worlds in Play PDF eBook |
Author | Suzanne De Castell |
Publisher | Peter Lang |
Pages | 364 |
Release | 2007 |
Genre | Art |
ISBN | 9780820486437 |
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»