Cheater's Pocket Guide to Digital Design: Project Organization

Cheater's Pocket Guide to Digital Design: Project Organization
Title Cheater's Pocket Guide to Digital Design: Project Organization PDF eBook
Author Craig Bickford
Publisher Lulu.com
Pages 102
Release 2008-07-23
Genre Art
ISBN 1435744985

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A quick and dirty guide to digital design project organization written specifically for the proven-under-fire, everyday graphic designers thrust into the stressful world of business graphic design. Full of helpful information, tips, and tricks for collecting, cataloging, utilizing, and maintaining digital design project assets such as images, illustrations, text files, PDF files, utilities, tools, and more.

Debugging Teams

Debugging Teams
Title Debugging Teams PDF eBook
Author Brian W. Fitzpatrick
Publisher "O'Reilly Media, Inc."
Pages 190
Release 2015-10-13
Genre Business & Economics
ISBN 1491932511

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In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.

Understanding by Design

Understanding by Design
Title Understanding by Design PDF eBook
Author Grant P. Wiggins
Publisher ASCD
Pages 383
Release 2005
Genre Education
ISBN 1416600353

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What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

Byte

Byte
Title Byte PDF eBook
Author
Publisher
Pages 916
Release 1980
Genre Minicomputers
ISBN

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Utility-Style Quilts for Everyday Living

Utility-Style Quilts for Everyday Living
Title Utility-Style Quilts for Everyday Living PDF eBook
Author Sharon Holland
Publisher Fox Chapel Publishing
Pages 213
Release 2021-01-28
Genre Crafts & Hobbies
ISBN 1607656094

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12 well illustrated projects, ranging from table runners to a queen-sized quilt. Great beginner book. Skill-building design tips and suggestions throughout. Teaches each technique in an unintimidating way with a focus on the quilt’s ultimate use—not on unattainable perfection. Author Sharon Holland designs fabric for Art Gallery Fabrics and founded Quilt-it...today and Sew-it...today magazines.

Designing Virtual Worlds

Designing Virtual Worlds
Title Designing Virtual Worlds PDF eBook
Author Richard A. Bartle
Publisher New Riders
Pages 768
Release 2004
Genre Computers
ISBN 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Speculative Everything

Speculative Everything
Title Speculative Everything PDF eBook
Author Anthony Dunne
Publisher MIT Press
Pages 235
Release 2013-12-06
Genre Design
ISBN 0262019841

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How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.