Cheater's Pocket Guide to Digital Design: Project Organization

Cheater's Pocket Guide to Digital Design: Project Organization
Title Cheater's Pocket Guide to Digital Design: Project Organization PDF eBook
Author Craig Bickford
Publisher Lulu.com
Pages 102
Release 2008-07-23
Genre Art
ISBN 1435744985

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A quick and dirty guide to digital design project organization written specifically for the proven-under-fire, everyday graphic designers thrust into the stressful world of business graphic design. Full of helpful information, tips, and tricks for collecting, cataloging, utilizing, and maintaining digital design project assets such as images, illustrations, text files, PDF files, utilities, tools, and more.

White Space Is Not Your Enemy

White Space Is Not Your Enemy
Title White Space Is Not Your Enemy PDF eBook
Author Kim Golombisky
Publisher CRC Press
Pages 612
Release 2017-02-17
Genre Computers
ISBN 1351668765

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White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design—Mobile-first, UI/UX design, and web typography—and how they affect a designer’s approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

Understanding by Design

Understanding by Design
Title Understanding by Design PDF eBook
Author Grant P. Wiggins
Publisher ASCD
Pages 383
Release 2005
Genre Education
ISBN 1416600353

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What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.

How to Cheat in Adobe Flash CS3

How to Cheat in Adobe Flash CS3
Title How to Cheat in Adobe Flash CS3 PDF eBook
Author Chris Georgenes
Publisher Taylor & Francis
Pages 282
Release 2012-10-12
Genre Art
ISBN 1136140697

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Frustrated by the overwhelming nature of Flash? Want to get up to speed with the program fast so you can concentrate on your animation? Need to solve problems quickly to get work done to time and to budget? Then 'How to Cheat in Flash' is for you! This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline. It is task orientated; every example shows real life commercial work. So, it's not so much a case of 'what does this filter/tool/option do?', as 'this is the task I've been set - how do I achieve it?' The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more! It's an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.

Byte

Byte
Title Byte PDF eBook
Author
Publisher
Pages 916
Release 1980
Genre Minicomputers
ISBN

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Designing Virtual Worlds

Designing Virtual Worlds
Title Designing Virtual Worlds PDF eBook
Author Richard A. Bartle
Publisher New Riders
Pages 768
Release 2004
Genre Computers
ISBN 9780131018167

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This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Popular Science

Popular Science
Title Popular Science PDF eBook
Author
Publisher
Pages 136
Release 2005-09
Genre
ISBN

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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.